WEBVTT

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GUEST SPEAKER 1:
So we also tried

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to learn how to use processing.

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It's pretty bare-bones,
but I guess--

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so essentially, we have a
little widget and punch.

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Oh.

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So the set size right
now is set to eight.

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Originally, we wanted to be
able to remotely control it.

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So that's one count, and I'll
do two, three, four, five, six.

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GUEST SPEAKER 2: You
can see that you've

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set set size to eight.

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So it'll stop when it's
eight, and then it'll recount.

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We also have this thing that we
labeled "Temple" because it's

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related to our game.

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But it actually correlates
with how fast you're punching.

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So if we smooth this
out, this is actually

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telling you how fast you're
punching for each one.

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Yeah-- and then this to average.

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GUEST SPEAKER 1: Average
set speed is pretty much

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the eight different
punches that you

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have divided by the
total amount of time

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to do those eight punches.

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So I can do my next set and be
like, 1, 2, 3, 4, 5, 6, 7, 8.

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And then we'll be on
set two or set three.

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So it's pretty basic
right now, but there's

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a lot of different features
that we could add with the gyro

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if we had more time.

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And if you have two hands,
then they could communicate.

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Maybe we can show the game.

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GUEST SPEAKER 2: Yeah.

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GUEST SPEAKER 1: OK.

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So we have to
actually upload that.

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GUEST SPEAKER 2: So
some other thing--

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GUEST SPEAKER 1: This is
"Smoke on the Water," the song

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that you're supposed to play.

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GUEST SPEAKER 2: So it plays
the song for you first.

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GUEST SPEAKER 1: And now
it'll say, your turn.

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And that's just the first part,
which is like, bum, bum, bum.

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So it'll be like, mm, mm, mm.

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[COMPUTER BEEPS]

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GUEST SPEAKER 2: Got it.

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Yeah.

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So yeah, it said, "Good job."

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And then now it's the second
part, so you punch that beat.

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GUEST SPEAKER 1: But
it's hard to hear.

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GUEST SPEAKER 2: Yeah.

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OK.

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Yeah, you got it.

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And then it goes on
to the next part.

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And then basically, you cycle
through the different parts.

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GUEST SPEAKER 1: I think
that's the part when it breaks.

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GUEST SPEAKER 2: So ideally,
if we could actually

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play the music on something
better than a buzzer,

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I think it'd be a lot better.

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[LAUGHTER]

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GUEST SPEAKER 1: Yeah.

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But it was definitely
a really nice project

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to learn how to use a
bunch of different sensors.

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We also had a
heart rate monitor,

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which was able to
get beats per minute,

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but it was pretty inaccurate.

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But it was nice to
learn to set it up.

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We had an RFID sensor.

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GUEST SPEAKER 2: Yeah, the LEDs.

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GUEST SPEAKER 1:
And we have LEDs

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that depending on how hard you
punch, a certain amount of them

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got lit up.

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We just took them out, and
it was a free, fluid project

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in terms of a good
beginner learning project.

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But yeah, I think this is a
good example of a wearable

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and how you can embed a
bunch of different sensors

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to get different features.

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GUEST SPEAKER 2: Yeah.

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[APPLAUSE]