1 00:00:15,511 --> 00:00:19,900 STUDENT: OK so basically, the premise or our game 2 00:00:19,900 --> 00:00:24,581 is we're essentially trying to knock people out of the way. 3 00:00:24,581 --> 00:00:26,080 They're coming towards us and you're 4 00:00:26,080 --> 00:00:28,270 moving as the first player. 5 00:00:28,270 --> 00:00:33,600 And when they come too close to you, they stick to you. 6 00:00:33,600 --> 00:00:36,240 They stick to your screen. 7 00:00:36,240 --> 00:00:37,600 [CLAPPING] 8 00:00:37,600 --> 00:00:39,450 And you're trying to move them out 9 00:00:39,450 --> 00:00:43,910 of the way with your hand, which is, right now, a cube object. 10 00:00:43,910 --> 00:00:44,969 [LAUGHTER] 11 00:00:44,969 --> 00:00:47,010 Because we couldn't find any arms that were free. 12 00:00:49,610 --> 00:00:52,400 STUDENT: And the functionality isn't quite there yet. 13 00:00:52,400 --> 00:00:54,210 We couldn't get the gestures for it. 14 00:00:54,210 --> 00:00:56,250 We were trying to set up the game 15 00:00:56,250 --> 00:00:59,980 and focus on colliders, because that was giving us a hard time. 16 00:00:59,980 --> 00:01:03,480 So I think that shouldn't be too hard to implement 17 00:01:03,480 --> 00:01:04,090 in the future. 18 00:01:04,090 --> 00:01:06,550 But we can show you what we have for now. 19 00:01:06,550 --> 00:01:10,380 STUDENT: Oh, and yeah, we got to this breakthrough in the past, 20 00:01:10,380 --> 00:01:10,880 what? 21 00:01:10,880 --> 00:01:11,380 20 minutes? 22 00:01:11,380 --> 00:01:12,620 [LAUGHTER] 23 00:01:12,620 --> 00:01:15,230 So one of that time that he told us to [INAUDIBLE] computer, 24 00:01:15,230 --> 00:01:18,370 we actually got something to work. 25 00:01:18,370 --> 00:01:20,800 So as of right now, it's just kind of an animation 26 00:01:20,800 --> 00:01:22,340 of things happening. 27 00:01:22,340 --> 00:01:25,630 We haven't actually-- our mouse moves, but doesn't do anything. 28 00:01:25,630 --> 00:01:27,812 So it's just-- yeah. 29 00:01:27,812 --> 00:01:29,020 Should I do maximize on play? 30 00:01:29,020 --> 00:01:31,825 Oh yeah. 31 00:01:31,825 --> 00:01:33,813 [LAUGHTER] 32 00:01:33,813 --> 00:01:34,727 There it goes. 33 00:01:34,727 --> 00:01:35,310 PROFESSOR: Oh. 34 00:01:35,310 --> 00:01:35,755 Oh. 35 00:01:35,755 --> 00:01:36,200 STUDENT: Oh. 36 00:01:36,200 --> 00:01:36,699 Oh. 37 00:01:36,699 --> 00:01:38,480 Oh. 38 00:01:38,480 --> 00:01:39,540 There we go. 39 00:01:39,540 --> 00:01:42,300 And that's probably the end of it. 40 00:01:42,300 --> 00:01:45,170 But yeah, we got the people to stick in here. 41 00:01:45,170 --> 00:01:46,182 That's the best. 42 00:01:46,182 --> 00:01:48,150 [LAUGHTER] 43 00:01:49,630 --> 00:01:53,650 And I think-- so basically, how we 44 00:01:53,650 --> 00:01:57,250 designed it is that we had a cube object. 45 00:01:57,250 --> 00:01:59,590 And we made that our trigger. 46 00:01:59,590 --> 00:02:00,656 It's invisible. 47 00:02:00,656 --> 00:02:02,120 It's only made of mesh. 48 00:02:02,120 --> 00:02:02,620 Whatever. 49 00:02:02,620 --> 00:02:03,360 PROFESSOR: Right. 50 00:02:03,360 --> 00:02:04,030 STUDENT: Yeah. 51 00:02:04,030 --> 00:02:05,270 And we made it invisible. 52 00:02:05,270 --> 00:02:08,259 And so that whenever people collide onto it, 53 00:02:08,259 --> 00:02:10,300 the object gets destroyed. 54 00:02:10,300 --> 00:02:13,570 And we have stuff already pretty bare, as you can see. 55 00:02:13,570 --> 00:02:16,120 And it's inactive beforehand. 56 00:02:16,120 --> 00:02:19,450 So once someone collides, someone appears. 57 00:02:19,450 --> 00:02:22,300 So it's like someone has stuck to you, 58 00:02:22,300 --> 00:02:24,130 but no, people are just already there. 59 00:02:24,130 --> 00:02:27,630 But they disappear.