1 00:00:15,478 --> 00:00:16,269 STUDENT: All right. 2 00:00:16,269 --> 00:00:17,255 STUDENT: Yup. 3 00:00:17,255 --> 00:00:17,880 Here we go. 4 00:00:17,880 --> 00:00:18,379 STUDENT: OK. 5 00:00:18,379 --> 00:00:18,920 You're going to play? 6 00:00:18,920 --> 00:00:19,503 STUDENT: Yeah. 7 00:00:19,503 --> 00:00:20,500 I'm going to try. 8 00:00:20,500 --> 00:00:22,280 [LAUGHTER] 9 00:00:22,280 --> 00:00:23,239 STUDENT: OK. 10 00:00:23,239 --> 00:00:23,822 STUDENT: Whoa. 11 00:00:23,822 --> 00:00:23,941 Whoa. 12 00:00:23,941 --> 00:00:24,061 Oh. 13 00:00:24,061 --> 00:00:25,269 STUDENT: So this is our game. 14 00:00:25,269 --> 00:00:26,680 [AUDIENCE OOHING AND AWING] 15 00:00:27,399 --> 00:00:28,440 STUDENT: Gonna over time. 16 00:00:28,440 --> 00:00:29,000 STUDENT: Yeah. 17 00:00:29,000 --> 00:00:29,500 OK. 18 00:00:29,500 --> 00:00:32,442 So we had a lot of stages of development in this game, 19 00:00:32,442 --> 00:00:36,000 just because we changed our plans about 10 times. 20 00:00:36,000 --> 00:00:40,590 At first, I created this really cool mountain texture that-- 21 00:00:40,590 --> 00:00:41,544 so yeah. 22 00:00:41,544 --> 00:00:42,460 This mountain texture. 23 00:00:42,460 --> 00:00:44,860 But then we had to trouble with it being diagonally oriented, 24 00:00:44,860 --> 00:00:45,735 so we had to restart. 25 00:00:45,735 --> 00:00:47,710 What was kind of interesting about this 26 00:00:47,710 --> 00:00:49,790 is that we have the trees actually 27 00:00:49,790 --> 00:00:53,160 angled so that it looks like you're going downhill. 28 00:00:53,160 --> 00:00:56,216 But really, you're on a flat surface, which 29 00:00:56,216 --> 00:00:58,878 makes it a lot easier to code. 30 00:00:58,878 --> 00:01:01,298 [LAUGHTER] 31 00:01:04,202 --> 00:01:07,106 We already talked a little bit about the structure 32 00:01:07,106 --> 00:01:08,580 for the trees. 33 00:01:08,580 --> 00:01:10,580 Automatically, what it sets it to is 34 00:01:10,580 --> 00:01:13,130 it goes around the entire tree, including the branches. 35 00:01:13,130 --> 00:01:16,130 And so the big castle is like basically 36 00:01:16,130 --> 00:01:20,510 would occupy the entire forest, so we had to manually narrow it 37 00:01:20,510 --> 00:01:21,880 down onto trees. 38 00:01:24,540 --> 00:01:26,810 In the future, we would like to have-- 39 00:01:26,810 --> 00:01:29,320 in the other version that we had to scrap, there were coins. 40 00:01:29,320 --> 00:01:32,374 So you could-- they were spinning kind of 41 00:01:32,374 --> 00:01:33,373 like the rollable coins. 42 00:01:33,373 --> 00:01:37,507 And you could traverse and try and collect them. 43 00:01:37,507 --> 00:01:40,409 In the future, we'd like to have an actual person, instead of 44 00:01:40,409 --> 00:01:41,604 the cube. 45 00:01:41,604 --> 00:01:43,516 [LAUGHTER] 46 00:01:44,950 --> 00:01:46,120 STUDENT: Budget cuts. 47 00:01:46,120 --> 00:01:48,730 We can't risk real lives on a mountain like this. 48 00:01:48,730 --> 00:01:50,007 STUDENT: No. 49 00:01:50,007 --> 00:01:50,506 Yeah. 50 00:01:50,506 --> 00:01:52,120 It was really big. 51 00:01:52,120 --> 00:01:54,870 I don't know if how many of your games 52 00:01:54,870 --> 00:01:56,925 dealt with the terraforming feature in Unity, 53 00:01:56,925 --> 00:01:58,280 but it's so cool. 54 00:01:58,280 --> 00:02:01,960 You can mingle these mountains to the right in 10 seconds. 55 00:02:01,960 --> 00:02:03,210 It's super easy. 56 00:02:03,210 --> 00:02:04,575 And it's very, very fun. 57 00:02:04,575 --> 00:02:06,530 STUDENT: I want to see if I can hit that invisible wall. 58 00:02:06,530 --> 00:02:06,860 Yeah. 59 00:02:06,860 --> 00:02:08,810 So there's this invisible wall that keeps you 60 00:02:08,810 --> 00:02:11,299 in the playing field on the right side, which, I guess, 61 00:02:11,299 --> 00:02:13,590 is kind of cheating, because we didn't put trees there. 62 00:02:13,590 --> 00:02:14,090 But-- 63 00:02:14,090 --> 00:02:15,758 [LAUGHTER] 64 00:02:16,561 --> 00:02:17,144 STUDENT: Well. 65 00:02:17,144 --> 00:02:17,643 Oh! 66 00:02:17,643 --> 00:02:18,480 There's a tree. 67 00:02:18,480 --> 00:02:20,930 [LAUGHTER]