1 00:00:15,430 --> 00:00:17,587 KAYLIN: Woo! 2 00:00:17,587 --> 00:00:19,170 DARIUS: OK, I'm Darius [INAUDIBLE]---- 3 00:00:19,170 --> 00:00:21,060 KAYLIN: And I'm Kaylin. 4 00:00:21,060 --> 00:00:24,195 DARIUS: --and our project was kind of a a mini-RPG, 5 00:00:24,195 --> 00:00:26,790 I guess, Escape From the Zoo. 6 00:00:26,790 --> 00:00:30,129 Right here's like an opening cutscene. 7 00:00:30,129 --> 00:00:31,940 So there's these cute little animals, 8 00:00:31,940 --> 00:00:33,820 and they're going to try and escape the zoo. 9 00:00:33,820 --> 00:00:35,940 KAYLIN: Yeah. 10 00:00:35,940 --> 00:00:38,100 The premise of our idea was that we 11 00:00:38,100 --> 00:00:42,420 wanted to have different animals that you could control 12 00:00:42,420 --> 00:00:46,470 that each had different ways of moving with the Kinect, 13 00:00:46,470 --> 00:00:51,390 and we wanted the ways of moving to kind of, I guess, 14 00:00:51,390 --> 00:00:55,420 "connect" with the ways that the animals themselves move. 15 00:00:55,420 --> 00:00:57,420 So we have the gecko and the frog, 16 00:00:57,420 --> 00:00:58,660 who move very differently. 17 00:00:58,660 --> 00:01:00,540 The penguin and the rhino. 18 00:01:00,540 --> 00:01:03,603 So we have four different types of controls that 19 00:01:03,603 --> 00:01:04,769 correspond with each animal. 20 00:01:08,930 --> 00:01:11,416 DARIUS: So the goal of the game-- 21 00:01:11,416 --> 00:01:13,832 it's about to pop up on this view, it's going to be great. 22 00:01:13,832 --> 00:01:16,090 I never expected that. 23 00:01:16,090 --> 00:01:18,957 Oh, look, there's keys the zookeeper just 24 00:01:18,957 --> 00:01:22,126 hapened to put down. 25 00:01:22,126 --> 00:01:24,800 So each space is in a small little zoo. 26 00:01:24,800 --> 00:01:27,760 The keys are just colored cubes and they 27 00:01:27,760 --> 00:01:30,280 unlock the respective color doors, 28 00:01:30,280 --> 00:01:33,685 and so you have to use each animal's gimmick 29 00:01:33,685 --> 00:01:36,620 or special power to get each of the four keys, 30 00:01:36,620 --> 00:01:39,982 and then you can escape the zoo. 31 00:01:39,982 --> 00:01:42,160 So there's like a frog and everything. 32 00:01:42,160 --> 00:01:44,910 AUDIENCE: [LAUGHTER] 33 00:01:52,503 --> 00:01:54,127 DARIUS: And this is like the backstory. 34 00:01:54,127 --> 00:01:55,032 KAYLIN: Yeah. 35 00:01:55,032 --> 00:01:56,990 PROFESSOR: So this is like in Grand Theft Auto. 36 00:01:56,990 --> 00:02:00,276 DARIUS: Yeah, so cutscenes were really interesting to make. 37 00:02:00,276 --> 00:02:01,980 I couldn't really quite figure it out. 38 00:02:01,980 --> 00:02:04,720 We had all these image files, and so it ended up 39 00:02:04,720 --> 00:02:09,460 being a raw image with like 25 images attached to it 40 00:02:09,460 --> 00:02:13,010 and then a script that was like, every set amount of time, 41 00:02:13,010 --> 00:02:14,900 switch to the next image, and it's 42 00:02:14,900 --> 00:02:17,090 like a giant long piece of code because it's 43 00:02:17,090 --> 00:02:21,250 like, if time is greater than 50, do Image 5. 44 00:02:21,250 --> 00:02:22,250 OK, we're in the game. 45 00:02:22,250 --> 00:02:24,220 I'm already moving around some penguins. 46 00:02:24,220 --> 00:02:25,690 So, the controls that are universal 47 00:02:25,690 --> 00:02:28,630 is if I stick my left hand up, I'm going to turn left. 48 00:02:28,630 --> 00:02:30,590 AUDIENCE (IN DISBELIEF): No! 49 00:02:30,590 --> 00:02:34,007 If I use my right hand, I'm gonna turn right. 50 00:02:34,007 --> 00:02:36,578 So now, a penguin's move of walking 51 00:02:36,578 --> 00:02:39,512 is knocking things over! 52 00:02:39,512 --> 00:02:42,935 But, it's actually gonna be a little slow and gimmicky. 53 00:02:42,935 --> 00:02:43,913 AUDIENCE: [LAUGHTER]. 54 00:02:47,632 --> 00:02:49,590 DARIUS: So, originally the idea for the penguin 55 00:02:49,590 --> 00:02:52,537 was to kind of go like this-- 56 00:02:52,537 --> 00:02:53,495 KAYLIN: It still works! 57 00:02:53,495 --> 00:02:54,130 DARIUS: It actually still kind of works, 58 00:02:54,130 --> 00:02:56,950 which is great because that way you can kind of like a penguin, 59 00:02:56,950 --> 00:02:59,818 right? 60 00:02:59,818 --> 00:03:03,101 However, it kind of got hard because the shoulders are 61 00:03:03,101 --> 00:03:04,850 really close to each other, so in the code 62 00:03:04,850 --> 00:03:06,510 it would be like, if one shoulder is 63 00:03:06,510 --> 00:03:08,634 in front of the other, and because they were close, 64 00:03:08,634 --> 00:03:10,190 we switched it to the hands. 65 00:03:10,190 --> 00:03:12,420 So if you can see, I'm very loose with my hands 66 00:03:12,420 --> 00:03:15,230 just because it helps with the [INAUDIBLE].. 67 00:03:15,230 --> 00:03:17,510 So, you saw that there's four animals. 68 00:03:17,510 --> 00:03:20,440 So a part of this is going to be able to switch the animals. 69 00:03:20,440 --> 00:03:23,422 If I could please switch to a frog-- 70 00:03:23,422 --> 00:03:24,505 KAYLIN: You're now a frog. 71 00:03:24,505 --> 00:03:25,530 DARIUS: I'm now a frog. 72 00:03:25,530 --> 00:03:28,550 Same general controls with the left and right. 73 00:03:28,550 --> 00:03:30,794 The frog's special ability is jumping, 74 00:03:30,794 --> 00:03:33,470 which we wanted it to be jump, but the code for that 75 00:03:33,470 --> 00:03:37,340 was a little bit harder than I able to do 76 00:03:37,340 --> 00:03:40,471 because it would have to take the average of your head 77 00:03:40,471 --> 00:03:40,970 position. 78 00:03:40,970 --> 00:03:43,252 And then whenever you had an outlier, you jump. 79 00:03:43,252 --> 00:03:45,020 So that was a little bit too much. 80 00:03:45,020 --> 00:03:47,150 So the frog is kind of like a crawling motion 81 00:03:47,150 --> 00:03:50,961 where one hand's put in front of the other. 82 00:03:50,961 --> 00:03:51,794 [INTERPOSING VOICES] 83 00:03:51,794 --> 00:03:53,110 [CHUCKLING] 84 00:03:53,110 --> 00:03:54,610 AUDIENCE: What is that [INAUDIBLE]?? 85 00:03:54,610 --> 00:03:55,810 KAYLIN: So-- 86 00:03:55,810 --> 00:03:56,740 DARIUS: Yeah, doing-- 87 00:03:56,740 --> 00:03:57,489 KAYLIN: Yeah, we-- 88 00:03:57,489 --> 00:03:59,800 DARIUS: --assets. 89 00:03:59,800 --> 00:04:01,520 KAYLIN: So I built this entire world. 90 00:04:01,520 --> 00:04:04,969 And we also used sort of terraforming. 91 00:04:04,969 --> 00:04:06,760 One thing I really wanted, I wanted the zoo 92 00:04:06,760 --> 00:04:11,065 to be really crappy, like you need to feel like the animals 93 00:04:11,065 --> 00:04:12,440 like you want to get out of here. 94 00:04:12,440 --> 00:04:15,070 So I found the worst clip art I could possibly 95 00:04:15,070 --> 00:04:16,840 find of each animal. 96 00:04:16,840 --> 00:04:19,240 [LAUGHTER] 97 00:04:19,240 --> 00:04:21,250 And if you notice, the "Welcome to the Zoo" 98 00:04:21,250 --> 00:04:22,570 sign is in Comic Sans. 99 00:04:22,570 --> 00:04:26,230 [LAUGHTER] 100 00:04:26,230 --> 00:04:29,110 All of these models, as well, are-- 101 00:04:29,110 --> 00:04:32,200 we found them for between $5 to $10 each 102 00:04:32,200 --> 00:04:33,760 on the Unity Asset Store. 103 00:04:33,760 --> 00:04:36,555 And they came fully animated. 104 00:04:36,555 --> 00:04:38,680 There's actually a lot of animations we didn't use, 105 00:04:38,680 --> 00:04:43,040 like the frog and the penguin can eat things. 106 00:04:43,040 --> 00:04:45,520 Yeah, just make sure he doesn't jump out of the-- 107 00:04:45,520 --> 00:04:46,884 he can't escape yet. 108 00:04:46,884 --> 00:04:49,050 DARIUS: Yeah, the game relies on a lot of the things 109 00:04:49,050 --> 00:04:51,610 the player shouldn't do, just on basic morals. 110 00:04:51,610 --> 00:04:54,490 So these fences currently don't do anything. 111 00:04:54,490 --> 00:04:56,020 They're not collisions. 112 00:04:56,020 --> 00:04:57,145 AUDIENCE: [INAUDIBLE] them? 113 00:04:57,145 --> 00:05:00,295 DARIUS: Yeah, I didn't get into the [INAUDIBLE] on them. 114 00:05:00,295 --> 00:05:02,090 There's a little bit of find about here 115 00:05:02,090 --> 00:05:05,700 that just happens with models and not-flat surfaces. 116 00:05:05,700 --> 00:05:07,690 KAYLIN: You can also see one thing 117 00:05:07,690 --> 00:05:10,360 we didn't fix is that the horse still runs, 118 00:05:10,360 --> 00:05:11,860 like the horse has like a controller 119 00:05:11,860 --> 00:05:15,320 attached to him that makes him run, but he runs in place. 120 00:05:15,320 --> 00:05:17,814 So whenever you move, the horse moves. 121 00:05:17,814 --> 00:05:19,480 I like to think it's because he secretly 122 00:05:19,480 --> 00:05:22,315 wants to leave with you, but he's not brave enough to do it. 123 00:05:22,315 --> 00:05:23,245 [LAUGHTER] 124 00:05:23,245 --> 00:05:24,640 AUDIENCE: What's the shadow? 125 00:05:24,640 --> 00:05:25,570 Yeah. 126 00:05:25,570 --> 00:05:26,306 KAYLIN: Sorry? 127 00:05:26,306 --> 00:05:27,472 AUDIENCE: The grass growing. 128 00:05:27,472 --> 00:05:29,810 KAYLIN: Yeah, this is grass. 129 00:05:29,810 --> 00:05:32,445 There's a lot of grass, so it loads slowly. 130 00:05:32,445 --> 00:05:33,111 AUDIENCE: I see. 131 00:05:33,111 --> 00:05:34,164 So extremely [INAUDIBLE]. 132 00:05:34,164 --> 00:05:35,010 AUDIENCE: Yeah, so-- 133 00:05:35,010 --> 00:05:38,180 KAYLIN: It's a pretty big world, actually. 134 00:05:38,180 --> 00:05:39,326 Do you want to switch? 135 00:05:39,326 --> 00:05:42,352 DARIUS: You mean-- oh, I can keep going for a bit. 136 00:05:42,352 --> 00:05:45,184 [LAUGHTER] 137 00:05:45,725 --> 00:05:46,600 I'm going through it. 138 00:05:46,600 --> 00:05:47,550 It's so-- 139 00:05:47,550 --> 00:05:49,460 KAYLIN: The penguin is probably the slowest. 140 00:05:49,460 --> 00:05:52,070 DARIUS: Let's talk about-- how about this motion right here? 141 00:05:52,070 --> 00:05:52,820 It's pretty fun. 142 00:05:52,820 --> 00:05:56,900 So we knew we wanted a switching motion, 143 00:05:56,900 --> 00:06:00,220 but logically, we didn't want the player 144 00:06:00,220 --> 00:06:04,144 to be able to just do this and then like continue going on-- 145 00:06:04,144 --> 00:06:04,810 KAYLIN: Forever. 146 00:06:04,810 --> 00:06:05,650 DARIUS: --forever. 147 00:06:05,650 --> 00:06:12,640 So there has to be a check where if you 148 00:06:12,640 --> 00:06:15,390 move using left hand instead of right once, 149 00:06:15,390 --> 00:06:17,870 switch the check to left, and then you can't get back 150 00:06:17,870 --> 00:06:19,603 into that piece of code. 151 00:06:19,603 --> 00:06:21,880 But if it's in a update function, 152 00:06:21,880 --> 00:06:24,280 and that means that it ran every frame. 153 00:06:24,280 --> 00:06:28,390 So it was running every frame, but you could only 154 00:06:28,390 --> 00:06:31,440 go left or right one frame. 155 00:06:31,440 --> 00:06:33,240 So then you're moving one frame at a time, 156 00:06:33,240 --> 00:06:35,030 which was hilariously slow. 157 00:06:35,030 --> 00:06:36,467 So the solution to that was to-- 158 00:06:36,467 --> 00:06:38,050 KAYLIN: Is it the invisible wall here? 159 00:06:38,050 --> 00:06:38,549 DARIUS: Yes. 160 00:06:38,549 --> 00:06:39,940 I'm going to show that off. 161 00:06:39,940 --> 00:06:41,590 So the penguin's special ability is 162 00:06:41,590 --> 00:06:43,570 going to be able to slide down things. 163 00:06:43,570 --> 00:06:46,889 So to keep other animals from using that ability, 164 00:06:46,889 --> 00:06:48,430 there's a nice little invisible wall. 165 00:06:48,430 --> 00:06:51,746 So, I'm going to switch it back to penguin. 166 00:06:51,746 --> 00:06:53,446 And durdle my way away. 167 00:06:53,446 --> 00:06:54,420 [CLUNK] 168 00:06:54,420 --> 00:06:55,688 Useless. 169 00:06:55,688 --> 00:06:58,682 Oops. 170 00:06:58,682 --> 00:07:00,483 The penguin does have a sliding animation, 171 00:07:00,483 --> 00:07:02,442 but I didn't get to it. 172 00:07:02,442 --> 00:07:03,358 Can I go back in frog? 173 00:07:03,358 --> 00:07:05,131 I want to try and jump. 174 00:07:05,131 --> 00:07:06,880 See if I can shortcut my way through this. 175 00:07:06,880 --> 00:07:07,794 KAYLIN: Oh. 176 00:07:07,794 --> 00:07:09,627 DARIUS: Oh, no, OK. 177 00:07:09,627 --> 00:07:12,381 That's unfortunate. 178 00:07:12,381 --> 00:07:12,880 So, yeah-- 179 00:07:12,880 --> 00:07:16,280 [LAUGHTER] 180 00:07:16,280 --> 00:07:21,260 There was a counter that counted how many frames 181 00:07:21,260 --> 00:07:23,920 you're allowed to stick one hand in front of the other. 182 00:07:23,920 --> 00:07:26,830 And 30 worked pretty well. 183 00:07:26,830 --> 00:07:29,665 It was like-- it felt kind of natural 184 00:07:29,665 --> 00:07:31,979 with like a pattern that you would use 185 00:07:31,979 --> 00:07:33,520 or a time that you would use to swim. 186 00:07:36,210 --> 00:07:36,950 Let's see. 187 00:07:36,950 --> 00:07:41,680 Other things-- switching between the animals was interesting. 188 00:07:41,680 --> 00:07:46,180 I originally tried attaching them all to a single player 189 00:07:46,180 --> 00:07:50,410 and then having them move the player object, 190 00:07:50,410 --> 00:07:52,655 so that way it moved all four of the models 191 00:07:52,655 --> 00:07:55,110 whether or not they were invisible at the same time. 192 00:07:55,110 --> 00:08:00,390 But that kind of caused a perpetual motion thing where 193 00:08:00,390 --> 00:08:02,140 one animal would move the player object, 194 00:08:02,140 --> 00:08:04,390 but then because it was attached to the player object, 195 00:08:04,390 --> 00:08:06,180 the player object would move the animal. 196 00:08:06,180 --> 00:08:08,665 So like, you would hit the game, and suddenly, the penguin 197 00:08:08,665 --> 00:08:11,516 starts waltzing off the playing field. 198 00:08:11,516 --> 00:08:12,640 I think I'm on flat ground. 199 00:08:12,640 --> 00:08:15,240 Can I switch to rhino, please? 200 00:08:15,240 --> 00:08:17,220 So rhino's cool. 201 00:08:17,220 --> 00:08:20,043 Didn't come with a collider, so it's just kind of a box. 202 00:08:20,043 --> 00:08:22,860 But rhino's way to move is to charge forward. 203 00:08:22,860 --> 00:08:24,740 [LAUGHTER] 204 00:08:24,740 --> 00:08:28,970 It's kind of fun because you kind of go like airplane mode. 205 00:08:28,970 --> 00:08:30,400 So now I'm in the gecko zone. 206 00:08:30,400 --> 00:08:32,800 Can I please be gecko? 207 00:08:32,800 --> 00:08:35,281 Gecko's ability is to climb up walls. 208 00:08:35,281 --> 00:08:36,655 However, due to time constraints, 209 00:08:36,655 --> 00:08:38,402 instead of climbing up walls, we're 210 00:08:38,402 --> 00:08:40,151 going to use some magic and just teleport. 211 00:08:40,151 --> 00:08:41,386 [LAUGHTER] 212 00:08:41,386 --> 00:08:43,650 Good enough. 213 00:08:43,650 --> 00:08:44,942 He's going to get his key. 214 00:08:44,942 --> 00:08:47,740 AUDIENCE: Wait, what is that? 215 00:08:47,740 --> 00:08:49,720 DARIUS: So, would you like to talk about NPCs? 216 00:08:49,720 --> 00:08:50,220 KAYLIN: Yes. 217 00:08:50,220 --> 00:08:52,750 So we're going to go visit some of the NPCs now. 218 00:08:52,750 --> 00:08:55,270 There are interacts that you engage 219 00:08:55,270 --> 00:08:59,020 with by hitting a little invisible collider box. 220 00:08:59,020 --> 00:09:01,060 There's a gorilla and a horse, neither of whom 221 00:09:01,060 --> 00:09:02,800 want to escape with you. 222 00:09:02,800 --> 00:09:04,600 The gorilla's in that sad-looking cage. 223 00:09:04,600 --> 00:09:07,080 And the horse is standing behind him. 224 00:09:07,080 --> 00:09:11,680 And each interact is specific to the animals. 225 00:09:11,680 --> 00:09:14,120 So we're going to interact with gorilla as rhino. 226 00:09:14,120 --> 00:09:15,328 DARIUS: [? Hup ?] [? feed. ?] 227 00:09:15,328 --> 00:09:17,925 [CHUCKLING] 228 00:09:17,925 --> 00:09:19,550 I need a little break, so this is fine. 229 00:09:19,550 --> 00:09:20,091 KAYLIN: Yeah. 230 00:09:20,091 --> 00:09:21,830 [LAUGHS] It's good exercise. 231 00:09:21,830 --> 00:09:23,200 Oh no, he became the horse. 232 00:09:23,200 --> 00:09:24,866 DARIUS: Oh, why did the horse get there? 233 00:09:24,866 --> 00:09:26,582 [LAUGHTER] 234 00:09:26,582 --> 00:09:27,915 That's actually a good question. 235 00:09:27,915 --> 00:09:31,760 I don't know why the horse is behind the gorilla. 236 00:09:31,760 --> 00:09:35,070 KAYLIN: It could actually be the image. 237 00:09:35,070 --> 00:09:36,220 Weird. 238 00:09:36,220 --> 00:09:38,650 We had to make a Harambe reference. 239 00:09:38,650 --> 00:09:40,030 I mean, it's a gorilla in a zoo. 240 00:09:40,030 --> 00:09:40,420 DARIUS: Yeah. 241 00:09:40,420 --> 00:09:41,753 KAYLIN: What are we going to do? 242 00:09:43,856 --> 00:09:47,566 DARIUS: Another interesting-- talk about cutscenes. 243 00:09:47,566 --> 00:09:49,660 Cutscenes were fun. 244 00:09:49,660 --> 00:09:52,472 KAYLIN: Oh, it automatically goes to the horse. 245 00:09:52,472 --> 00:09:54,120 DARIUS: That's unfortunate. 246 00:09:54,120 --> 00:09:55,879 KAYLIN: Well, it's OK. 247 00:09:55,879 --> 00:09:58,170 DARIUS: So this is like the interaction with the horse. 248 00:09:58,170 --> 00:10:00,410 KAYLIN: But it only did part of the horse cutscene. 249 00:10:00,410 --> 00:10:02,080 Maybe the images were just put there by accident. 250 00:10:02,080 --> 00:10:02,830 Whatever. 251 00:10:02,830 --> 00:10:04,120 Anyways, so this is the horse. 252 00:10:07,710 --> 00:10:11,235 Yeah, so as we'll find out in a minute, we're going to leave-- 253 00:10:11,235 --> 00:10:11,735 oh. 254 00:10:11,735 --> 00:10:12,403 DARIUS: Oh. 255 00:10:12,403 --> 00:10:12,903 KAYLIN: Wow. 256 00:10:12,903 --> 00:10:15,290 DARIUS: [INAUDIBLE] A little shortcut. 257 00:10:15,290 --> 00:10:16,300 KAYLIN: Oh, it must have still been picking you up. 258 00:10:16,300 --> 00:10:17,716 DARIUS: Yeah, it was still moving. 259 00:10:17,716 --> 00:10:19,260 I guess I forgot to turn off input. 260 00:10:19,260 --> 00:10:19,952 That's great. 261 00:10:19,952 --> 00:10:20,660 KAYLIN: Oh, well. 262 00:10:22,925 --> 00:10:24,425 So we're going to go interact with-- 263 00:10:24,425 --> 00:10:25,700 DARIUS: Oh, that's why it's turning the horse. 264 00:10:25,700 --> 00:10:27,366 KAYLIN: Sure, we'll switch with penguin. 265 00:10:27,366 --> 00:10:28,030 Oh, that's why. 266 00:10:28,030 --> 00:10:29,750 Yeah. 267 00:10:29,750 --> 00:10:31,980 So now we'll go interact. 268 00:10:31,980 --> 00:10:33,980 [LAUGHTER] 269 00:10:33,980 --> 00:10:35,304 Shh. 270 00:10:35,304 --> 00:10:36,470 DARIUS: Frog is pretty good. 271 00:10:36,470 --> 00:10:37,630 Can I have frog? 272 00:10:37,630 --> 00:10:40,060 KAYLIN: OK, we'll have frog. 273 00:10:40,060 --> 00:10:40,560 There we go. 274 00:10:40,560 --> 00:10:42,268 DARIUS: So interesting things, it's like, 275 00:10:42,268 --> 00:10:44,820 ooh, I think I triggered this. 276 00:10:44,820 --> 00:10:47,090 When I was testing, to get around, 277 00:10:47,090 --> 00:10:49,225 I had to choose different animals to get around. 278 00:10:49,225 --> 00:10:54,440 So frog was convenient because of the jumping was pretty fast. 279 00:10:54,440 --> 00:10:57,200 The rhino's the fastest, but because the rhino hitbox 280 00:10:57,200 --> 00:11:00,130 is literally a box, some weird things 281 00:11:00,130 --> 00:11:02,840 happened where they would hit a log 282 00:11:02,840 --> 00:11:04,830 and then start flying off into space, 283 00:11:04,830 --> 00:11:07,814 or like flip over and tumble and crazy things. 284 00:11:07,814 --> 00:11:09,230 So it wasn't really the safe route 285 00:11:09,230 --> 00:11:14,070 to get to places, but if I was feeling angry and ambitious-- 286 00:11:14,070 --> 00:11:14,750 ooh, weird. 287 00:11:14,750 --> 00:11:15,250 Tilted. 288 00:11:18,026 --> 00:11:20,442 I would like to go to rhino and like I have fun pretending 289 00:11:20,442 --> 00:11:21,650 to be like an airplane. 290 00:11:21,650 --> 00:11:23,066 KAYLIN: It's called a Dutch angle. 291 00:11:23,066 --> 00:11:23,740 It's purposeful. 292 00:11:23,740 --> 00:11:25,500 [CHUCKLING] 293 00:11:26,052 --> 00:11:27,260 DARIUS: This is the last key. 294 00:11:27,260 --> 00:11:29,114 We're almost there. 295 00:11:29,114 --> 00:11:30,330 KAYLIN: Hold up. 296 00:11:30,330 --> 00:11:31,296 Should I switch? 297 00:11:31,296 --> 00:11:31,962 DARIUS: Not yet. 298 00:11:31,962 --> 00:11:33,410 I need to line up. 299 00:11:39,274 --> 00:11:42,105 KAYLIN: Is frog faster than gecko? 300 00:11:42,105 --> 00:11:43,480 DARIUS: It's because of the jump. 301 00:11:43,480 --> 00:11:44,312 AUDIENCE: Showing you over here. 302 00:11:44,312 --> 00:11:44,811 DARIUS: OK. 303 00:11:44,811 --> 00:11:47,480 Oop, oop, oop. 304 00:11:47,480 --> 00:11:47,980 Rhino? 305 00:11:47,980 --> 00:11:48,479 KAYLIN: OK. 306 00:11:52,712 --> 00:11:54,295 DARIUS: So the rhino's special ability 307 00:11:54,295 --> 00:11:56,690 is being able to break down boxes. 308 00:11:56,690 --> 00:11:58,982 [ROAR] And then hit the key. 309 00:11:58,982 --> 00:12:01,700 [INAUDIBLE] 310 00:12:01,700 --> 00:12:05,195 However, it's a very tight corridor, so the rhino 311 00:12:05,195 --> 00:12:06,928 itself can't really turn to get out. 312 00:12:06,928 --> 00:12:07,585 KAYLIN: Oh, no. 313 00:12:07,585 --> 00:12:09,437 [LAUGHTER] 314 00:12:09,437 --> 00:12:10,228 AUDIENCE: Teamwork. 315 00:12:10,228 --> 00:12:11,994 KAYLIN: Yeah. 316 00:12:11,994 --> 00:12:13,827 This sort of-- another part of the premise-- 317 00:12:13,827 --> 00:12:14,030 DARIUS: Oh, well, no. 318 00:12:14,030 --> 00:12:15,613 KAYLIN: --was that we wanted to make-- 319 00:12:17,930 --> 00:12:20,660 we wanted to make the characters be animals 320 00:12:20,660 --> 00:12:23,690 that nobody would miss if they left the zoo, except for rhino, 321 00:12:23,690 --> 00:12:24,800 who everybody would miss. 322 00:12:24,800 --> 00:12:26,351 So rhino needs a lot of help. 323 00:12:26,351 --> 00:12:27,847 [CHUCKLING] 324 00:12:27,847 --> 00:12:29,180 DARIUS: There's always a reason. 325 00:12:29,180 --> 00:12:31,040 KAYLIN: That's the plot reason. 326 00:12:31,040 --> 00:12:32,050 DARIUS: So if you noticed at the beginning, 327 00:12:32,050 --> 00:12:33,930 there were doors near the entrance here. 328 00:12:33,930 --> 00:12:35,112 They're all gone. 329 00:12:35,112 --> 00:12:37,695 You know, the colored keys got rid of their respective colored 330 00:12:37,695 --> 00:12:38,866 doors. 331 00:12:38,866 --> 00:12:41,970 And there's a short ending cutscene. 332 00:12:41,970 --> 00:12:44,740 So I'm going to make it to the end. 333 00:12:49,078 --> 00:12:50,042 Welcome to the zoo. 334 00:12:50,042 --> 00:12:51,488 Goodbye. 335 00:12:51,488 --> 00:12:52,916 Freedom! 336 00:12:52,916 --> 00:12:53,416 KAYLIN: Yay. 337 00:12:53,416 --> 00:12:53,920 DARIUS: Ahh! 338 00:12:53,920 --> 00:12:54,828 AUDIENCE: Yay. 339 00:12:54,828 --> 00:12:55,824 [CHUCKLING] 340 00:12:55,824 --> 00:12:59,808 [APPLAUSE] 341 00:13:02,796 --> 00:13:04,290 PROFESSOR: Are there any questions? 342 00:13:04,290 --> 00:13:08,282 It was a pretty thorough talk through the whole thing. 343 00:13:08,282 --> 00:13:09,490 DARIUS: We had a lot of time. 344 00:13:09,490 --> 00:13:10,390 KAYLIN: Yeah. 345 00:13:10,390 --> 00:13:12,190 PROFESSOR: Any questions? 346 00:13:14,890 --> 00:13:16,090 All right, awesome. 347 00:13:16,090 --> 00:13:17,940 Very cool.