WEBVTT

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Here are two people. They're both standing,
but they're standing in two completely different

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ways. Which person would it be easier to push
over? If you wanted to push this person [left]

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over, where would you apply a force? What
about this [right] person? The answers to

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all these questions can be explained using
the concept of torque.

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This video is part of the Representations
video series. Information can be represented

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in words, through mathematical symbols, graphically,
or in 3-D models. Representations are used

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to develop a deeper and more flexible understanding
of objects, systems, and processes.

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Hi. I'm Sanjay Sarma. Professor of mechanical
engineering at MIT, In this video, we'll be

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talking torque and balance.

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In order to understand these core concepts,
you'll need a working knowledge of vectors

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and their uses. Specifically, you must be
familiar with force, displacement, and torque.

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We will also assume that you know how to compute
a cross product, and how to use the Right-Hand

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Rule, and that you have done problems involving
the center of mass of an object.

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Our objective is to improve your ability to
draw torque diagrams, and give you some practice

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with setting them up. By the end you should
also understand what is needed for human beings

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to balance.

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We'll start with an activity. Everyone stand
up and spread out across the room. You'll

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need a partner for this activity.

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When I say "go," your goal is to carefully
push your partner over. Use the smallest amount

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of force you can. You will switch partners
halfway through, so be gentle.

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When you push, consider where you should push,
and in what direction. Try many different

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approaches.

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Here are some questions that may help you
think about this in a scientific manner. When

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it comes to your push, where will you push?

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What direction will you push? How hard will
you push? Consider your partner as well: how

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is your partner standing? What is the floor
like under your partner's feet? Can your partner

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balance well?

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Are you ready? Go!

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Switch partners!

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Your teacher will now lead you in a short
discussion about this activity. Pause the

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video here.

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Let's continue our investigation of torque
and balance in the human body. Take a look

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at this next video clip, in which MIT researchers
Colin Fredericks and Jennifer French demonstrate

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the effectiveness of properly applied torque.

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[Colin speaking] This is called "Sai son"
stance. This is a basic stance in martial

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arts. Known for it's stability along a particular
direction.

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This is my colleague, mathematician Jennifer
French.

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Jen knows the stance is strong along certain
directions–such as the one she is pulling

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in now.

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[laughing] Oops.

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It can also withstand a great deal of force
in the opposite direction.

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I'm not going to be knocked over if she is
pushing or pulling along that particular line.

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However, Jen knows the stance's weak point.

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If she pushes along a different line, it'll
knock me right down to the ground.

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This isn't just martial arts. This is science.

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Torque controls my ability to balance and
we're going to show you how today.

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[Sanjay speaking] To analyze the situation,
let's look at what physical properties are

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important here.

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What forces do you think are involved? Pause
the video to discuss.

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Next, draw a simple diagram that you can use
to find the net torque on this man. Pause

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the video while you do this.

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The simplest way to represent this man is
with a rectangle. You should remove any other

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details, and draw our forces so that we can
tell exactly where they are applied to his body.

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Finally, if you were to draw a diagram showing
someone resisting a push, how would you do

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it? Which of these three is most appropriate?

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Pause the video to discuss.

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You may be wondering why we can use a two-dimensional
diagram to discuss a three-dimensional situation.

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The reason is that all of our forces are applied
in the same plane, simplifying the problem.

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While our torque vectors point in and out
of the screen on this diagram, we can represent

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that fairly easily. In a more complex situation,
we may need to draw something more fully three-dimensional,

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as our torques might point in other directions.

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This next video clip will walk you through
a partial analysis of this situation. You

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will need a way to take notes and draw diagrams
while you watch.

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[Jen speaking] I couldn't push Colin over
by applying force in the stable direction.

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Yet when I applies the same force in a different
direction, I could push him over.

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How did I know this?

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Torque.

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Here you see two 2-dimensional views representing
Colin.

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The width of the base represents the distance
between his feet.

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The wide square is the view of Colin from
the side and stable states.

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The narrow rectangle is the view of Colin
from straight on.

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Lets draw in the forces acting on Colin as
I push him in the stable directions.

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Start by drawing the center of mass.

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Which we assume is at the center of the square.

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The force of gravity pulls straight down with
magnitude three halfs.

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There is also the force of my push of length
one. Which we place in the location where

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the force is applied.

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This push shifts Colin's weight entirely to
his back foot. So the normal force is applied

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there with a magnitude equal and opposite
that of force p.

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The force of friction is also at this foot.
Equal and opposite the magnitude and direction

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of the push force.

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Recall that torque is r cross F.

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That is, torque occurs when a force is applied
some displacement distance from a reference

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point.

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We can choose any reference point we like,
and the net torque we compute will be the

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same.

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For this problem I will choose the reference
point to be the pivot point.

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Why don't you try this problem but choose
the center of mass as the reference point.

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Lets get back to the problem.

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The push force and the gravitation force are
applied some distance from the pivot point

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at the foot.

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So they will create torque.

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However, the friction force and normal force
are applied at the pivot point.

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So R is zero and we can ignore that when we
compute the net torque.

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Lets compute the torque due to the push force.

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The vector r is the displacement from the
pivot point to where the force is applied.

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We decompose this vector into its x and y
components.

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We use a coordinate system with origin at
the pivot point to determine the r vector

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to be 4i + 3j.

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The magnitude of the push force is negative
one i.

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The magnitude of torque can be found as the
magnitude of r times the magnitude of F times

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sin theta.

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Where theta is the angle between the two vectors.

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Thus the magnitude is the area of the parallelogram
formed by r and F.

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Since the area of this parallelogram is also
the area of the rectangle formed by F and

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r sin theta or the component of r that is
perpendicular to F.

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We can see this magnitude visually as the
area of this rectangle.

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We will show the magnitudes in this way because
it is very easy to see the relative magnitudes

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of the various torques.

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So...

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For the push force the area is 3, which mean
the magnitude of the torque is 3.

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The direction of the torque vector is along
the axis of rotation caused by this force.

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We find the direction using the right hand
wall.

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Point our fingers along r and curl along F.

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In this case we find the direction to be out
of the board or positive k.

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So this tells us that the torque due to the
push force is equal to 3k.

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We can also find the torque vector by taking
the determinate of the following three by

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three matrix.

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The first row is i, j, and k.

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The second row are the x, y, and z components
of the r vector.

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And the third row are the x, y , and z components
of the force vector.

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Because r and F lie in the same plane, the
z components are zero.

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In our example, the force is pointing in the
negative i direction and r we found to be

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4 i plus 3 j.

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Computing it this way, we also find that the
torque is 3k.

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Now let's find the torque due to gravity.

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The vector r is found by connecting the pivot
point to the center of mass.

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We leave to you to pause the video and to
determine the components of r using this coordinate

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system.

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We find the magnitude of the torque by taking
the component of r that is perpendicular to

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F pointing in the x direction, and the magnitude
is the area of the rectangle between these

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two vectors.

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Again, we find the direction using the right
hand rule.

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We find the torque to be pointing into the
board at the pivot point.

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Since the x component of the r vector is 2,
and the force due to gravity is 3 halves,

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pointing in the negative j direction.

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The magnitude of the torque due to gravity
is 3 and it points in the negative k direction.

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So the torque is negative 3 k at the pivot
point.

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Adding the push torque and the gravity torque
together we find that we get zero.

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This means that there is no rotation about
the pivot point.

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Now let's look in the unstable direction.

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We have all the same forces as before- force
of gravity at the center of mass, the push

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force, a normal force at the back foot, as
well as a friction force.

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The magnitudes of these forces are all the
same as in the other diagram.

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Let's compute the torque due to the push force.
The vector r connects the pivot point to the

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place where the force is applied.

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Using our coordinate axes with the origin
placed at the pivot point, we find this vector

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to be i plus 3 j.

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We find the magnitude of the torque vector
is the area of the rectangle formed by force

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vector and the component of r, perpendicular
to F.

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Thus the area is one times three, or three.

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In order to find the direction, we use the
right hand rule. Point our fingers along r,

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curl in the direction of F, and our thumb
points out of the board, so the direction

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of our torque is k.

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Since the magnitude is 3, that tells us that
torque due to the push is 3 k at the pivot

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point.

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Finally, let's find the torque due to gravity.

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Start by drawing the r vector from the pivot
point to the center of mass.

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Now let's decompose this vector into it's
x and y components.

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We leave this as an exercise to you, using
the coordinate system shown here.

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The magnitude of the torque due to gravity
at the pivot point is found by the area of

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the rectangle form by the force vector and
the x component of the r vector.

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The direction is found using the right hand
rule, pointing our fingers along r and curling

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around F.

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In other words, into the board or negative
k.

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So the torque due to gravity is one-half times
three-halves or three-fourths pointing in

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the negative k direction.

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The net torque about the pivot point is the
sum of these two.

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In other words, the torque push plus the torque
due to gravity is the net torque around the

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pivot point, which is two and a quarter the
positive k direction.

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That means there is a total net rotation about
the pivot point. Causing Colin to fall over.

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We leave it as an exercise for you to use
the determinate in order to compute the torque

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vectors.

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If you computed the net torque using the center
of mass as the reference point, you should

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notice that the net torques that you found
are equal to the net torques that we computed

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here.

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[Sanjay speaking] Now that you've seen torque
and balancing in detail, let's consider a

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more complex problem. This one is a bit tricky.
I'll show you how it works.

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I'm going to take a chair and place it next
to the wall.

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I'll put my toes up to the wall, and step
back, toe-to-heel, twice.

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I step sideways until I'm over the chair.

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Then I bend forward until my head touches
the wall, pick up the chair, and stand up...

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er... or not.

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This is something that most women can do,
but men cannot.

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Maybe you think it's a trick? Here's a video
of some of your professors trying to lift

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[Jen speaking]Okay, walk up to the wall.

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Yes.

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Then heel toe heel toe.

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That's it. One more time.

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And now translate over but don't come in or
out.

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Okay.

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Now bend over to the the wall. Bend over.
Put your head on the wall.

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Mmm-hmm.

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Pick the chair up.

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Now stand up.

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Hah!

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[laughing]

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That's fair enough. Don't hurt yourself.

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No, no. There was actually no way. [laughing]

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Toes against the wall.

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One.

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Two. Okay, translate over. You might be able
to do it because his feet are proportionately

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small.

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Okay, down.

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Pick it up.

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[giggle]

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Pick up the chair first. Please pick up of
the chair please.

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Now stand up.

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[laughing]

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Okay. One over.

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Bend over.

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Ohhh, okay.

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Alright.

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Okay, then do it one more time with the other
foot.

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Okay, now can translate over a little bit?
Just move over but don't go in or out.

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Well, no. You want a line there.
Actually... be in a little.

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There you go.

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No no no- you're fine! Just even up your feet.

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Okay.

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Bend over. Put your hands on the wall, just
so you don't hit your head.

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Okay...

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now pick up the chair.

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Now stand up.

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No no. Don't do it again. You have to pick
up the chair. Clean pick up.

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Now stand up.

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Alright! [clapping]

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[Sanjay speaking] Now it's your turn to try.

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Get together with your partner again and bring
a chair over to the wall.

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Why don't you pause the video and give it
a try?

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Now that you've attempted the chair lift,
let's return to our seats and discuss what

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happened.

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If you wanted to figure out why this happens,
what information would you need?

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What assumptions would you have to make?

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Discuss the matter with your partner. Try
to draw a diagram of the situation.

00:16:59.600 --> 00:17:03.040
Pause the video here while you work this out.

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Many of you should be wondering about the
center of mass for this situation.

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This diagram shows typical locations for the
center of mass in men (on the left) and women

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(on the right).

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Not only are men typically taller, but their
center of mass is usually higher in their

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bodies.

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This is not always true, but it is fairly
typical.

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Using this information, work with your partner
to try to explain what is happening.

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Why can women lift the chair when men cannot?

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You do not need to obtain a numerical solution.

00:17:40.280 --> 00:17:45.530
Instead, use reasoned arguments, diagrams,
and well-supported assumptions to prove your

00:17:45.530 --> 00:17:46.910
answer.

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Only use calculations if you cannot support
your answer in any other way.

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Pause the video and give it a try.

00:17:59.770 --> 00:18:01.980
Are you ready to see the solution?

00:18:01.980 --> 00:18:04.780
Let's take a look.

00:18:04.780 --> 00:18:09.030
For this section we will measure torques around
the center of mass.

00:18:09.030 --> 00:18:13.280
This will simplify our work so that we don't
have to worry about the person's mass and

00:18:13.280 --> 00:18:15.809
the pull of gravity.

00:18:15.809 --> 00:18:18.590
This diagram shows the man lifting the chair.

00:18:18.590 --> 00:18:23.050
You can see that the center of mass is outside
his body, and has been moved farther forward

00:18:23.050 --> 00:18:25.580
and down by the chair.

00:18:25.580 --> 00:18:27.660
This diagram shows the same for the woman.

00:18:27.660 --> 00:18:34.100
Her center of mass is also outside her body,
but is much closer to her legs.

00:18:34.100 --> 00:18:39.490
If we draw a line for the man to indicate
where his toes are, you see that the center

00:18:39.490 --> 00:18:41.820
of mass is beyond the edge of his foot!

00:18:41.820 --> 00:18:47.420
No matter how hard he tries, he simply cannot
apply force in the right place to lift that

00:18:47.420 --> 00:18:49.290
chair.

00:18:49.290 --> 00:18:54.180
On our diagram, we can see that the torque
will always point in the direction out of

00:18:54.180 --> 00:18:55.170
the screen.

00:18:55.170 --> 00:19:00.660
It will rotate the man counterclockwise, pushing
his head harder into the wall.

00:19:00.660 --> 00:19:04.490
The harder he pushes, the worse it will be.

00:19:04.490 --> 00:19:08.430
The woman, however, has her center of mass
above her feet.

00:19:08.430 --> 00:19:13.830
She can stand up because her feet are able
to apply force in the proper location and

00:19:13.830 --> 00:19:14.680
direction.

00:19:14.680 --> 00:19:22.380
If we draw a torque diagram, we can see that
the direction of torque applied by her feet

00:19:22.380 --> 00:19:24.490
will be into the screen.

00:19:24.490 --> 00:19:29.790
By applying more force, she can rotate her
upper body clockwise and stand up, whereas

00:19:29.790 --> 00:19:32.920
the man cannot.

00:19:32.920 --> 00:19:37.610
Today we hope that you have improved your
ability to draw torque diagrams, and to analyze

00:19:37.610 --> 00:19:41.050
torque problems that occur in the real world.

00:19:41.050 --> 00:19:45.710
Torque is an important quantity that comes
into play in countless situations around us,

00:19:45.710 --> 00:19:50.660
from machinery to buildings to the simple
act of walking. I hope you enjoyed this look

00:19:50.660 --> 00:19:55.320
at one of its fascinating applications.