4.273 | Fall 2001 | Graduate

Introduction to Design Inquiry


1 Introduction / Woodland Cemetery

2 Discuss Objects 1. An Object

3 Discuss Objects

4 Tool Maker’s Paradigm

5 Discussion of Infinite Corridor 2. Infinite Corridor Lyford, Jacobs, Durrell, Mitchell
6 Characteristics of Design

Goodman (Ways), Porter (Logic), Bordwell, Norman
7 Discussion of Replication 3. Replication

8 Reading Strategies

9 Exeter Library Field Trip

10 Discussion of Field Trip 4. Reading a Building: The Exeter Library

11 Discussion of Reading a Building: The Exeter Library

12 Discussion of Reading a Building (Cont.)

Anderson (Volume Zero), Ronner, Porter (Re-reading), Goodman (How Buildings Mean)
13 Discussion of Part 4 of Reading a Building

14 Discussion of Type 5. Type Vidler, Argan, Moneo, deQuincy
15 Play Silent Game

16 Discuss Silent Game

Habraken, Wittgenstein
17 Discussion of 6. 6. Redesigning the Game

18 The Power of Shape: Guest, George Stiny

Stiny (either)
19 Formal grammar: Guest, Takehiko Nagakura

20 Deterministic and Evolutionary Computation in Design: Guest, Bill Mitchell

21 Discussion of 7: Guest, Takehiko Nagakura 7. Formal Grammar

22 Discussion of 7, Part 2: Guest, Takehiko Nagakura

23 Simulated Evolution, Class Game: Guest, Ben Loomis

24 Evolutionary Grammars: Guest, John Gero

Gero Chapter in Bentley; Gero Web Essay
25 Discussion of 8: Guests, Ben Loomis, Alex Kilian 8. Evolutionary Grammar


Optimization - Key to Generative Systems? Guest, John Alex

Meaningful Process: Guest, Edith Ackermann

Bachelard, Lakoff, Geertz
27 Music and Rules: Room 4-364

28 Discussion of 9. Guests, Edith Ackermann and Terry Knight 9. Meaningful Process

29 Final Discussion 10. Reflections

Course Info

As Taught In
Fall 2001
Learning Resource Types
Lecture Notes