2
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Introduction to eLearning and other Multi-User Environments
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Reader, Part 3:
USER CENTERED DESIGN
Norman, Donald A. Invisible Computer.
O’Reilly. Web Navigation.
Reader Part 5:
BUSINESS CONTEXT
Bangs, David. The Business Planning Guide.
Neumann. Computer Related Risks.
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Define an “exchange” and a “market” in e-commerce. Start by searching the web. Check out secondary sources too (magazine stands, text books, dictionaries, etc.).
Explain how and by whom these words are used differently and when they are used interchangeably:
An Exchange is:
A Market is:
(Extra Credit: A Business Model is:)
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3
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Run Through Example E-Commerce and E-Learning Sites: Discerning the Architecture and Business Model
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Mitchell, William J. City of Bits. MIT Press, 1996. ISBN: 9780262631761.
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Pick up any one idea from the lecture and model a quick website, using the principles discussed today.
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4
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Design: Defining Requirements and Determining Form
Introduction to Modelling tools
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Reader, Part 1:
SOFTWARE REQUIREMENTS
Weigers, Karl. The Essential Software Requirement.
Kovitz, Benjamin L. Practical Software Requirements.
Reader, Part 2:
UML AND USE CASES
Booch, Grady, James Rumbaugh, and Ivar Jacobson. UML User Guide.
O’Reilly. UML in a Nutshell.
Schneider, Geri, and Jason P. Winters. Applying Use Cases.
Rosenberg, Doug. Use Case Driven Object Modeling with UML.
Conallen, Jim. Building Web Applications with UML.
Douglass, Bruce Powel. Real-time UML.
Harmon, Paul, and Mark Watson. Understanding UML.
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Go through the UML lab.
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5
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“Politics of Search Engines”
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Introna, Lucas, and Helen Nissenbaum. Shaping the Web: Why the Politics of Search Engines Matters.
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Mid-term preparation.
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