This course is offered during IAP with typically four weeks of class in January. Students may attend the optional lectures and lab hours, which are offered during the first two weeks. The remaining time is open for teams to develop their players and scrimmage with other teams.
DAY # | Activities | KEY DATES |
---|---|---|
1 |
Lecture 1: Introduction to Battlecode Optional lab |
Specs and software released; competition begins |
2 |
Lecture 2: Writing Your First Player Optional lab |
|
3 |
Lecture 3: Navigation Optional lab |
|
4 |
Lecture 4: Git Repository Optional lab |
|
5 |
Lecture 5: Swarms, Artillery, and Mines Optional lab |
|
6 |
Lecture 6: Numerical Strategy Optional lab |
Sprint tournament submission deadline |
7 |
Lecture 7: The Lost Lecture Optional lab |
|
8 | Sprint tournament | |
9 |
Lecture 8: Lessons from the Sprint Tournament Optional lab |
|
10-12 | Development and scrimmages | Seeding tournament submission deadline (Day 12) |
13 | Seeding tournament | |
14-17 | Development and scrimmages | Final submission deadline (Day 17) |
18 | Qualifying tournament | |
19 | Final tournament |