CMS.615 | Fall 2013 | Undergraduate

Games for Social Change

Serious Games

The games on this list are examples of the many different kinds and styles that have been developed to foster social change and civic engagement. Many also have an educational mission. They are intended as a “play list” to accompany the reading list for the course, and are to be used in the “Game Assessment” assignment.

TITLES YEARS PUBLISHERS
Against All Odds 2005

Developer: United Nations High Commission on Refugees.

Funders: Microsoft, Ericsson, Datareal AB

Darfur is Dying 2006 interFUEL, LLC (Take Action games)
Gray 2009 Intuition games
Hush 2007–8 Jaimie Antonisse
Peter Packet Game 2004 Creative Learning Studio at Cisco Systems Inc.
Precipice 2009 Centre for Digital Media
Re–Mission 2006 HopeLab
September 12th: A Toy World 2003 Newsgaming, Gonzalo Frasca
The Cat and the Coup 2011 Peter Brinson, Kurosh ValaNejad
Ulitsa Dimitrova 2010 Lea Schönfelder and Gerard Delmàs
McDonald’s Game 2006 Molleindustria

Course Info

Instructor
As Taught In
Fall 2013
Learning Resource Types
Activity Assignments
Written Assignments
Presentation Assignments