6.254 | Spring 2010 | Graduate

Game Theory with Engineering Applications

Course Description

This course is an introduction to the fundamentals of game theory and mechanism design. Motivations are drawn from engineered/networked systems (including distributed control of wireline and wireless communication networks, incentive-compatible/dynamic resource allocation, multi-agent systems, pricing and investment …
This course is an introduction to the fundamentals of game theory and mechanism design. Motivations are drawn from engineered/networked systems (including distributed control of wireline and wireless communication networks, incentive-compatible/dynamic resource allocation, multi-agent systems, pricing and investment decisions in the Internet), and social models (including social and economic networks). The course emphasizes theoretical foundations, mathematical tools, modeling, and equilibrium notions in different environments.
Learning Resource Types
Problem Sets
Exams
Lecture Notes
Projects
Black and white image of a man hunting deer.
“Nature and Appearance of Deer”, from Livre du Roy Modus. See Problem Set 3 for more about the stag hunt, a game which describes a conflict between safety and social cooperation. (Image by Henri de Ferrières. The image is available at Wikipedia and is in the public domain.)