Constant Field Values


Contents
battlecode.common.*

battlecode.common.GameConstants
public static final int ARTILLERY_SPLASH_RADIUS_SQUARED 2
public static final double ARTILLERY_SPLASH_RATIO 0.3
public static final int BROADCAST_MAX_CHANNELS 65535
public static final double BROADCAST_READ_COST 0.0030
public static final double BROADCAST_SEND_COST 0.03
public static final int BYTECODE_LIMIT 10000
public static final double CAPTURE_POWER_COST 10.0
public static final int CAPTURE_ROUND_DELAY 50
public static final int EXCEPTION_BYTECODE_PENALTY 500
public static final double GENERATOR_POWER_PRODUCTION 10.0
public static final double HAT_POWER_COST 40.0
public static final double HQ_POWER_PRODUCTION 40.0
public static final int HQ_SPAWN_DELAY 10
public static final double HQ_SPAWN_DELAY_CONSTANT 10.0
public static final int MAP_MAX_HEIGHT 70
public static final int MAP_MAX_WIDTH 70
public static final int MAP_MIN_HEIGHT 20
public static final int MAP_MIN_WIDTH 20
public static final int MAP_MINIMUM_ENCAMPMENTS 5
public static final double MINE_DAMAGE 10.0
public static final double MINE_DAMAGE_RATIO_ABSORBED_BY_SHIELD 0.9
public static final int MINE_DEFUSE_DEFUSION_DELAY 5
public static final int MINE_DEFUSE_DELAY 12
public static final int MINE_LAY_DELAY 25
public static final int NUMBER_OF_INDICATOR_STRINGS 3
public static final double POWER_COST_PER_BYTECODE 1.0E-4
public static final double POWER_DECAY_RATE 0.8
public static final double POWER_DECAY_RATE_FUSION 0.99
public static final int ROUND_MAX_LIMIT 2000
public static final int ROUND_MIN_LIMIT 2000
public static final double SHIELD_CAP 1.0E8
public static final double SHIELD_DECAY_RATE 1.0
public static final int TEAM_MEMORY_LENGTH 32
public static final double TIME_LIMIT_DAMAGE 1.0
public static final double UNIT_ENERGON_UPKEEP 5.0
public static final double UNIT_POWER_UPKEEP 1.0
public static final int VISION_UPGRADE_BONUS 19