6.005 | Fall 2008 | Undergraduate

Elements of Software Construction

Lecture Notes

Review Handouts

State machine syntax and semantics (PDF)

Graphical object model notation (PDF)

Topics by Session

Notes for lecture 21 are not available.

Abbreviations

JSP = Jackson Structured Programming

DPLL = Davis-Putnam-Logemann-Loveland (algorithm)

SQL = Structured Query Language

SES # TOPICS LECTURE NOTES
1

Introduction

Basic Java syntax and semantics; overview of objectives and structure of the course

(PDF)
2

Classes

More Java: exceptions, input/output, classes, access control, static

(PDF)
3

Subclassing and interfaces

Subclassing, inheritance, overriding, interfaces, packages; distinction between declared type and actual type; downcasting; anonymous classes

(PDF)
4

Designing state machines

State machine design; graphical and textual notation; state machine semantics; parallel combinations of machines

(PDF)
5

Implementing state machines

State machine implementation patterns; concurrency and queues; modularity and interfaces

(PDF)
6

State machine invariants

Safety and liveness properties; state properties and invariants; inductive reasoning; computing the product machine of a parallel combination; state explosion; fault tolerance; interlocks and the idea of a trusted base

(PDF)
7

Designing stream processors

Stream processing programs; grammars vs. machines; JSP method of program derivation; regular grammars and expressions

(PDF)
8

Decoupling and interfaces

Modularity, decoupling, information hiding; module dependence diagrams; using interfaces for decoupling

(PDF)
9

Testing and coverage

Why software testing is hard; input space partitioning, boundary testing, state machine coverage, code coverage; test-first development and regression testing

(PDF)
10

Designing a SAT solver, part 1

The SAT problem and SAT solvers; a new paradigm of functions over immutable types; use datatype productions to model structured values; patterns for implementing datatypes (Variant as Class, Interpreter)

(PDF)
11

Designing a SAT solver, part 2

Review of basic datatype patterns; a naive solver with backtracking search; design improvements with Facade, Option types, and a 3-valued logic

(PDF)
12

Debugging

Techniques for avoiding debugging: assertions, modular development with unit testing, code reviews; strategies for debugging: reducing test cases, hypothesis-driven debugging, binary search; Heisenbugs

(PDF)
13

Designing a SAT solver, part 3

Abstract data types; representation independence; characterizing types by operations; encapsulation; examples of types used by DPLL solver; Factory Method pattern

(PDF)
14

Rep invariants, equality, visitors

Advice on implementing types; rep invariants and abstraction functions; equality for immutable types; Iterator and Visitor patterns

(PDF)
15

Little languages

Representing behavior using data structures; language datatypes, visitors, functional objects, higher-order functions; solving a problem by creating a domain-specific language

(PDF)
16

Basics of mutable types

Heap semantics (aliasing, assignment, field setting); reachability and conceptual storage leaks; the Object Contract and equality properties; hash maps and their representation invariant; problems caused by mutation of keys

(PDF)
17

Event-based programming

Fundamentals of programming graphical user interfaces; view hierarchy, Composite pattern, Publish-Subscribe pattern, Model-View-Controller (MVC); pitfalls of event-based programming

(PDF)
18

Designing a photo organizer

The relational paradigm; conceptual modeling; object model syntax and semantics; Mitchell and Webb on “unity of purpose”

(PDF)
19

Implementing a photo organizer

Implementation as object model transformation; key issue of where state resides; standard patterns; navigation, immutability and encapsulation; MVC considerations

(PDF)
20

Concurrency

Shared-memory and message-passing paradigms; race conditions and deadlock; using threads and blocking queues in Java; concurrency issues in graphical user interfaces

(PDF)
21

Usability

User interface design principles: learnability, visibility, efficiency, errors, simplicity; iterative design; sketching and paper prototyping; user testing

 
22

Relational databases

Using a database to represent an object model; relational algebra and SQL; transactions

(PDF)
23

Conclusion

Final words; courses and internships that might follow 6.005; winners of Project 3 awards; 6.005 quiz game

(PDF)

Course Info

Learning Resource Types
Problem Sets
Lecture Notes
Projects
Programming Assignments with Examples