6.005 | Fall 2008 | Undergraduate
Elements of Software Construction
Course Description
This course provides an introduction to the fundamental principles and techniques of software development that have greatest impact on practice. Topics include capturing the essence of a problem by recognizing and inventing suitable abstractions; key paradigms, including state machines, functional programming, and …
This course provides an introduction to the fundamental principles and techniques of software development that have greatest impact on practice. Topics include capturing the essence of a problem by recognizing and inventing suitable abstractions; key paradigms, including state machines, functional programming, and object-oriented programming; use of design patterns to bridge gap between models and code; the role of interfaces and specification in achieving modularity and decoupling; reasoning about code using invariants; testing, test-case generation and coverage; and essentials of programming with objects, functions, and abstract types. The course includes exercises in modeling, design, implementation and reasoning.
Learning Resource Types
assignment Problem Sets
notes Lecture Notes
group_work Projects
assignment_turned_in Programming Assignments with Examples
Screenshot from an instant messaging program designed and implemented by 6.005 students.
For Project 3, students were asked to design and implement an instant messaging system. This submission won the award for the most aesthetic user interface. (Courtesy of Sinchan Banerjee, Kristie D’Ambrosio, Itai Turbahn, and Victor Wang. Used with permission.)