4.110J | Spring 2013 | Undergraduate

Design Across Scales, Disciplines and Problem Contexts

Projects

The details and deliverables for each of the assignments can be found on the Assignments page.

Assignment 1: Design of Representation (create a representational system that communicates information)

Examples of student projects for Assignment 1: Design of Representation are viewable through the MIT Center for Arts, Science, and Technology (CAST) blog.

Assignment 2: Design of Fabrication (make something that helps you make something)

Examples of student projects for Assignment 2: Design of Fabrication are viewable through the MIT Center for Arts, Science, and Technology (CAST) blog.

Assignment 3: Design of Play (design a game that abstracts a global issue)

Below are image galleries of student projects for Assignment 3: Design of Play.

Marble Master

Courtesy of Vivian Dien and MIT students. Used with permission.

Game summary: Players take turns removing sticks held in a rack in order to guide marbles down to their respective pots for scoring.

Monster Makers

Courtesy of Jennifer Saura and MIT students. Used with permission.

Game summary: Four players create monsters from picking sets of monster body parts, and compete to see which monster survives the longest based on the unique combinations.

Pigs in a Blanket

Courtesy of Filip Goc, Emerald Ferreira-Yang, and MIT student. Used with permission.

Game summary: A team of two catapults a group of four pigs while the other team of two tries to catch them in a blanket.

Poesis

Courtesy of Carlos David Gonzalez Uribe, Karen Hao, Philippa Mothersill, and MIT student. Used with permission.

Game summary: Players take turns adding words to form a poem and score points based on use of rhymes and figurative language.

Course Info

As Taught In
Spring 2013
Learning Resource Types
Projects with Examples
Design Assignments with Examples