Course Description
This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, …
This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.
Course Info
Instructors
Departments
Learning Resource Types
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Design Assignments with Examples
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Written Assignments with Examples
Instructor Insights
![Students sitting around a homemade board game with several game pieces on it.](/courses/cms-301-introduction-to-game-design-methods-spring-2016/0f1f41917de9685340890eba68b499d7_cms-301s16.jpg)
Students in this course will conduct a game design project from conceptualization to playable prototype. (Image courtesy of Mikael Jakobsson.)