CMS.301 | Spring 2016 | Undergraduate

Introduction to Game Design Methods

Calendar

SES # TOPICS KEY DATES
Week 1 - Introduction
1 Course Presentation  
2 Contexts of Play  
Week 2 - Design
3 Crit Session 1 Assignment 1 due
4 The Building Blocks of Game Design  
Week 3 - Mechanics
5 Gaming Session Assignment 2 due two days prior to Session 5
Week 4 - Process
6 Crit Session 2 Assignment 3 due
7 Design Process I  
Week 5 - Design Teams
8 Crit Session 3 Group presentation of Assignment 4
9 Design Process II Assignment 4 write-up due
Week 6 - Prototypes
10 Crit Session 4 Assignment 5 due
11 Prototyping  
Week 7 - Playtesting
12 Crit Session 5 Assignment 6 due
13 Playtesting  
Week 8 - Game Design Research
14 Crit Session 6 Assignment 7 due
15 Game Design Research  
Week 9 - Theme Exploration
16 Gaming Session 1  
17 Gaming Session 2  
Week 10 - Project I
18 Crit Session 7: Concept Assignment 8, Step 1 due
19 Low Fidelity Prototyping  
Week 11 - Project II
20 Crit Session 8: First Iteration Prototype Assignment 8, Step 2 due
Week 12 - Project III
21 Gaming Session 3  
22 Cross Section Testing  
Week 13 - Project IV
23 Crit Session 9: Second Iteration Prototype Assignment 8, Step 3 due
24 Group Based Consultation  
Week 14 - Presentation Week
25 Final Presentations  
26 Final Presentations (cont.) Assignment 8, Step 4 due

Course Info

As Taught In
Spring 2016
Learning Resource Types
Design Assignments with Examples
Written Assignments with Examples
Instructor Insights