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———. A History of Card Games. New York, NY: Oxford University Press, 1991. ISBN: 9780192829054. See especially chapters 1, 2, 3, 4, 6 and 18.
Barwood, Hal, Noal Falstein, et al. The 400 Project.
Bjork, Staffan, and Jussi Holopainen. “Games and Design Patterns.” In Salen, Katie, and Eric Zimmerman. The Game Design Reader: A Rules of Play Anthology. Cambridge, MA: MIT Press, 2005, pp. 410-437. ISBN: 9780262195362.
Bateman, Chris, and Richard Boon. “Myers-Briggs Typology and Gamers.” Chapter 3 in 21st Century Game Design. Boston, MA: Charles River Media, 2005. ISBN: 9781584504290.
Orbanes, Philip E. “Learning the Game: 1898-1910.” Chapter 2 in The Game Makers: The Story of Parker Brothers, from Tiddledy Winks to Trivial Pursuit. Cambridge, MA: Harvard Business School Press, 2003. ISBN: 9781591392699.
Stewart, Sean. “Alternate Reality Games.”
Halpern, Charna, et al. Truth in Comedy: The Manual of Improvisation. Colorado Springs, CO: Meriwether Publishing, 1994, pp. 59-63. ISBN: 9781566080033.
Piccione, Peter A. “In Search of the Meaning of Senet.” Archaeology 33 (July/August 1980): 55-58.
Curry, Andrew. “Monopoly Killer: Perfect German Board Game Redefines Genre.” Wired, March 23, 2009.
Costikyan, Greg. “Randomness: Blight or Bane?” Austin, TX: Game Developers Conference, 2009.
Frasca, Gonzalo. “Simulation 101: Simulation versus Representation.”
Caillois, Roger. “Definition of Play,” and “The Classification of Games.” Chapters 1 and 2 in Man, Play, and Games. Urbana, IL: University of Illinois Press, 2001. ISBN: 9780252070334.
Juul, Jesper. “Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games.” Artifact 1 (2007): 205-216.