CMS.608 | Fall 2010 | Undergraduate

Game Design

Lecture 2: Iterative Design

Description: This lecture begins by exploring what a game is (and isn’t) and defining the terms “mechanic” and “dynamic”. Designers identify the core mechanic and dynamic of a game to help guide iterative playtesting and optimization.

Instructors/speakers: Philip Tan, Jason Begy

Related Resources

[CGD] Chapter 1

Zimmerman, Eric. “Play as Research: The Iterative Design Process.” July 8, 2003.

Course Info

As Taught In
Fall 2010
Learning Resource Types
Lecture Audio
Projects with Examples