Lecture 2: Iterative Design
Description: This lecture begins by exploring what a game is (and isn’t) and defining the terms “mechanic” and “dynamic”. Designers identify the core mechanic and dynamic of a game to help guide iterative playtesting and optimization.
Instructors/speakers: Philip Tan, Jason Begy
Related Resources
[CGD] Chapter 1
Zimmerman, Eric. “Play as Research: The Iterative Design Process.” July 8, 2003.
Course Info
Instructors
Departments
As Taught In
Fall
2010
Level
Topics
Learning Resource Types
equalizer
Lecture Audio
group_work
Projects with Examples