Lecture 2: Iterative Design
Description: This lecture begins by exploring what a game is (and isn’t) and defining the terms “mechanic” and “dynamic”. Designers identify the core mechanic and dynamic of a game to help guide iterative playtesting and optimization.
Instructors/speakers: Philip Tan, Jason Begy
Related Resources
[CGD] Chapter 1
Zimmerman, Eric. “Play as Research: The Iterative Design Process.” July 8, 2003.
Course Info
Instructors
Departments
As Taught In
Fall
2010
Level
Course Info
Instructors
Departments
As Taught In
Fall
2010
Level
Topics
Learning Resource Types
equalizer
Lecture Audio
grading
Projects with Examples