CMS.608 | Fall 2010 | Undergraduate

Game Design

Lecture 4: Prototyping

Description: Before games come to market, they undergo several tests: Are there technical glitches? Can players easily get started? Is the gameplay what the designers intended? Sara Verrilli discusses how and why to conduct focus testing.

Instructors/speakers: Philip Tan, Jason Begy, Sara Verrilli (Singapore-MIT GAMBIT Game Lab)

Related Resources

Fullerton, Tracy. “Playtesting.” Chapter 8 in Game Design Workshop. Boston, MA: Morgan Kaufmann, 2008. ISBN: 9780240809748.

Course Info

As Taught In
Fall 2010
Learning Resource Types
Lecture Audio
Projects with Examples