CMS.608 | Fall 2010 | Undergraduate

Game Design

Lecture 9: Strategy, Skill, and Chance, Part 2

Description: This lecture reviews the concepts of information flow and uncertainty, analyzing well-known games in these terms. Examples include Scrabble, Go Fish, Mario Kart, Monopoly, chess, poker, War, and Settlers of Catan. Next, students consider feedback loops.

Instructors/speakers: Philip Tan, Jason Begy

Related Resources

[CGD] Chapters 7 and 8

Course Info

As Taught In
Fall 2010
Learning Resource Types
Lecture Audio
Projects with Examples