CMS.608 | Fall 2010 | Undergraduate

Game Design

Lecture 12: Knowing Your Players

Description: Today’s reading analyzes user motivation along two axes: interest in the world vs. fellow players, gaining knowledge vs. proficiency. Students discuss the utility of this taxonomy, how games encourage these interactions, and come up with their own frames.

Instructors/speakers: Philip Tan, Jason Begy

Related Resources

[CGD] Chapter 11

Bartle, Richard. “Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs.” April 1996.

Course Info

As Taught In
Fall 2010
Learning Resource Types
Lecture Audio
Projects with Examples