CMS.608 | Fall 2010 | Undergraduate

Game Design

Lecture 18: Puzzles

Description: Puzzles are a popular type of game, characterized by a strict ruleset and (ideally) a single solution. They may appear on their own or embedded into a larger narrative, sometimes representing a similar real-life mechanism (e.g. unlocking a door).

Instructors/speakers: Philip Tan, Jason Begy

Related Resources

[CGD] Chapter 3

Kim, Scott. “What is a Puzzle?

Course Info

As Taught In
Fall 2010
Learning Resource Types
Lecture Audio
Projects with Examples