Lecture 19: Abstraction and Simulation
Description: To build a good simulation, identify relevant features in the source and assumptions in the resulting model. Students explore the meaning of games’ choices about what to include, simplify, and abstract, and generate ideas for their next assignment.
Instructors/speakers: Philip Tan, Jason Begy
Related Resources
Starr, Paul. “Seductions of Sim; Policy as a Simulation Game.” The American Prospect, March 21, 1994.
Credits
Content © the respective copyright holders, all rights reserved, excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse.
Audio from September 12. Newsgaming.com, 2003.
http://www.newsgaming.com/games/index12.htm
Audio from Every day the same dream. Molleindustria/Jesse Stiles, 2009.
http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html
Audio from Super Chick Sisters. PETA, 2007.
http://www.kentuckyfriedcruelty.com/superchicksisters/index.asp