CMS.608 | Fall 2010 | Undergraduate

Game Design

Lecture 19: Abstraction and Simulation

Description: To build a good simulation, identify relevant features in the source and assumptions in the resulting model. Students explore the meaning of games’ choices about what to include, simplify, and abstract, and generate ideas for their next assignment.

Instructors/speakers: Philip Tan, Jason Begy

Related Resources

Starr, Paul. “Seductions of Sim; Policy as a Simulation Game.” The American Prospect, March 21, 1994.

Credits

Content © the respective copyright holders, all rights reserved, excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse.

Audio from September 12. Newsgaming.com, 2003.
http://www.newsgaming.com/games/index12.htm

Audio from Every day the same dream. Molleindustria/Jesse Stiles, 2009.
http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html

Audio from Super Chick Sisters. PETA, 2007.
http://www.kentuckyfriedcruelty.com/superchicksisters/index.asp

Course Info

As Taught In
Fall 2010
Learning Resource Types
Lecture Audio
Projects with Examples