CMS.608 | Fall 2010 | Undergraduate

Game Design

Lecture 20: What is Intellectual Property?

Description: After feedback on the first assignment, the class covers the basics of intellectual property in the gaming industry. Successful adaptations often incorporate popular elements and distinctive aesthetics from the original media.

Instructors/speakers: Philip Tan, Jason Begy

Related Resources

[CGD] Chapter 9

Course Info

As Taught In
Fall 2010
Learning Resource Types
Lecture Audio
Projects with Examples