CMS.608 | Fall 2010 | Undergraduate

Game Design

Lecture 21: Games as Teaching Tools

Description: A panel of game developers from the Education Arcade and Learning Games Network talk about their research, effectively connecting learning and games, engaging a target audience, defining and evaluating success, and common design pitfalls.

Instructors/speakers: Philip Tan, Jason Begy, Konstantin Mitgutsch, Dan Roy, Scot Osterweil

Related Resources

[CGD] Chapters 18 and 19

Credits

Content © the respective copyright holders, all rights reserved, excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse.

Segments from Lure of the Labyrinth. The Education Arcade/Learning Games to Go, 2007. http://labyrinth.thinkport.org/www/

Course Info

As Taught In
Fall 2010
Learning Resource Types
Lecture Audio
Projects with Examples