Lecture 21: Games as Teaching Tools
Description: A panel of game developers from the Education Arcade and Learning Games Network talk about their research, effectively connecting learning and games, engaging a target audience, defining and evaluating success, and common design pitfalls.
Instructors/speakers: Philip Tan, Jason Begy, Konstantin Mitgutsch, Dan Roy, Scot Osterweil
Related Resources
[CGD] Chapters 18 and 19
Credits
Content © the respective copyright holders, all rights reserved, excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse.
Segments from Lure of the Labyrinth. The Education Arcade/Learning Games to Go, 2007. http://labyrinth.thinkport.org/www/
Course Info
Instructors
Departments
As Taught In
Fall
2010
Level
Topics
Learning Resource Types
equalizer
Lecture Audio
group_work
Projects with Examples