CMS.608 | Fall 2010 | Undergraduate

Game Design

Lecture 23: Creating Sequels

Description: Sequels can improve on the original: fixing problems, adding new features, targeting an established fanbase, etc. This connection can also constrain the sequel concept and discourage new users. Sara Verrilli describes her experiences with the Thief games.

Instructors/speakers: Philip Tan, Jason Begy, Sara Verrilli (Singapore-MIT GAMBIT Game Lab)

Related Resources

[CGD] Chapter 10

Course Info

As Taught In
Fall 2010
Learning Resource Types
Lecture Audio
Projects with Examples