CMS.608 | Fall 2010 | Undergraduate

Game Design

Lecture 25: Fiction and Stories in Games

Description: Many games incorporate story elements, to drive the plot, set the scene, create engaging characters, etc. Some even use player actions to build an open-ended adventure. Clara Fernandez-Vara talks about how and why to use stories in games.

Instructors/speakers: Philip Tan, Jason Begy, Clara Fernandez-Vara (Singapore-MIT GAMBIT Game Lab)

Related Resources

Lecture Notes (PDF - 2.0MB)

Johnson, Soren. “Theme Is Not Meaning.” Part I, Part II. Designer Notes, June 2010.

Juul, Jesper. “Fiction.” Chapter 4 in Half-Real. Cambridge, MA: MIT Press, 2005. ISBN: 9780262101103.

Credits

The following content was removed from this lecture due to copyright restrictions. Please see:

videogamecentral. “Soul Calibur 4 Match Gameplay Video – Sophitia VS Cassandra.” July 29, 2008. YouTube. Accessed May 24, 2011. 
http://www.youtube.com/watch?v=NLYty4dkKLY

Trailer for Uplink. Introversion Software, 2001. 
http://www.introversion.co.uk/uplink/

Course Info

As Taught In
Fall 2010
Learning Resource Types
Lecture Audio
Projects with Examples