CMS.608 | Fall 2010 | Undergraduate

Game Design

Lecture 32: Live Action Games

Description: “Live action” describes a wide range of activities, from sports, to real-time roleplaying, to playground/party games. Careful choices about mechanics, abstraction, and communication help create an engaging experience without physical or emotional harm.

Instructors/speakers: Philip Tan, Jason Begy

Course Info

As Taught In
Fall 2010
Learning Resource Types
Lecture Audio
Projects with Examples