CMS.608 | Spring 2008 | Undergraduate
Game Design
Course Description
An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting …
An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games.
Learning Resource Types
collections Image Gallery
notes Lecture Notes
group_work Projects with Examples
assignment_turned_in Written Assignments with Examples
assignment_turned_in Design Assignments with Examples
A paper grid with various obstacles of Play-Doh and dominos functions as a board for a game with tokens and dice.
Students in this course built and tested their own games, under a variety of constraints. (Photo courtesy of MIT OpenCourseWare.)