Related Resources

Parlett, David. Oxford History of Board Games. New York, NY: Oxford University Press, 1999. ISBN: 9780192129987. See especially chapters 1, 2, 3, 5, 6, 11, 12, and 16.

———. A History of Card Games. New York, NY: Oxford University Press, 1991. ISBN: 9780192829054. See especially chapters 1, 2, 3, 4, 6 and 18.

Barwood, Hal, Noal Falstein, et al. The 400 Project.

Buy at MIT Press Bjork, Staffan, and Jussi Holopainen. "Games and Design Patterns." In Salen, Katie, and Eric Zimmerman. The Game Design Reader: A Rules of Play Anthology. Cambridge, MA: MIT Press, 2005, pp. 410-437. ISBN: 9780262195362.

Bateman, Chris, and Richard Boon. "Myers-Briggs Typology and Gamers." Chapter 3 in 21st Century Game Design. Boston, MA: Charles River Media, 2005. ISBN: 9781584504290.

Orbanes, Philip E. "Learning the Game: 1898-1910." Chapter 2 in The Game Makers: The Story of Parker Brothers, from Tiddledy Winks to Trivial Pursuit. Cambridge, MA: Harvard Business School Press, 2003. ISBN: 9781591392699.

Stewart, Sean. "Alternate Reality Games."

Halpern, Charna, et al. Truth in Comedy: The Manual of Improvisation. Colorado Springs, CO: Meriwether Publishing, 1994, pp. 59-63. ISBN: 9781566080033.

Piccione, Peter A. "In Search of the Meaning of Senet." Archaeology 33 (July/August 1980): 55-58.

Curry, Andrew. "Monopoly Killer: Perfect German Board Game Redefines Genre." Wired, March 23, 2009.

Costikyan, Greg. "Randomness: Blight or Bane?" Austin, TX: Game Developers Conference, 2009.

Game Ontology Project (This resource may not render correctly in a screen reader.PDF)

Frasca, Gonzalo. "Simulation 101: Simulation versus Representation."

Caillois, Roger. "Definition of Play," and "The Classification of Games." Chapters 1 and 2 in Man, Play, and Games. Urbana, IL: University of Illinois Press, 2001. ISBN: 9780252070334.

Juul, Jesper. "Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games." Artifact 1 (2007): 205-216.