6.170 | Fall 2005 | Undergraduate

Laboratory in Software Engineering

Course Description

This course introduces concepts and techniques relevant to the production of large software systems. Students are taught a programming method based on the recognition and description of useful abstractions. Topics include modularity, specification, data abstraction, object modeling, design patterns, and testing. …

This course introduces concepts and techniques relevant to the production of large software systems. Students are taught a programming method based on the recognition and description of useful abstractions. Topics include modularity, specification, data abstraction, object modeling, design patterns, and testing. Students complete several programming projects of varying size, working individually and in groups.

Students are now introduced to software engineering in 6.005 Elements of Software Construction, which is available on OCW in two versions, as taught in Fall 2008 and Fall 2011.

Learning Resource Types
Lecture Notes
Programming Assignments
Gizmoball game in progress, with colored elements on a black background.
Gizmoball is a pinball-like game that features balls, flippers, bumpers and even Star Trek-like transporters. See the Projects section for more information. (Courtesy of Kevin Chen, Hongyi Hu, and two anonymous MIT students.)