Glossary Table - a mapping between key terms and the lectures where they are introduced and defined (PDF)
The workshop files are courtesy of Thomas H. Speller, Jr. and are used with permission.
The table below provides information on the course’s lecture (L) and workshop sessions.
SES # | THEMES | PRODUCT DEVELOPMENT PROCESSES (PDP) | ARCHITECTURES | EXAMPLES | LECTURE NOTES |
---|---|---|---|---|---|
L1 | Definitions | Technology search | Architecture, form | House, bridge, camera, instruction, SW, amp, whistle | (PDF - 2.9 MB) |
L2 | Definition closure | Reference PDP | Function | Whistle, SW Op amp |
Tutorial on object process modeling (PDF) |
Workshop |
Creativity workshop Instructor: Thomas H. Speller, Jr. (Class TA) |
Workshop slides (PDF - 1.2 MB) Scenarios as a creative process (PDF) Mind mapping (PDF) |
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L3 | Complexity | Synthesis PDP | Architecture, concept | Whistle, SW, skateboard, services, network, refrigerator | (PDF - 1.2 MB) |
L4 | Ambiguity | Closure PDP, downstream | Timing, operator, cost | Skateboard, services, network, refrigerator | (PDF) |
L5 | Ambiguity (cont.) | Upstream | Needs, goals | Skateboard, services, network, refrigerator | (PDF) |
L6 | Summary | Role of the architect | Value, style, platforms | SDM | (PDF) |