Lecture Notes

Glossary Table - a mapping between key terms and the lectures where they are introduced and defined ( PDF )

The workshop files are courtesy of Thomas H. Speller, Jr. and are used with permission.

The table below provides information on the course’s lecture (L) and workshop sessions.

SES # THEMES PRODUCT DEVELOPMENT PROCESSES (PDP) ARCHITECTURES EXAMPLES LECTURE NOTES
L1 Definitions Technology search Architecture, form House, bridge, camera, instruction, SW, amp, whistle ( PDF - 2.9 MB )
L2 Definition closure Reference PDP Function Whistle, SW Op amp

( PDF - 1.4 MB )

Tutorial on object process modeling ( PDF )

Workshop

Creativity workshop

Instructor: Thomas H. Speller, Jr. (Class TA)

     

Workshop slides ( PDF - 1.2 MB )

Scenarios as a creative process ( PDF )

Mind mapping ( PDF )

L3 Complexity Synthesis PDP Architecture, concept Whistle, SW, skateboard, services, network, refrigerator ( PDF - 1.2 MB )
L4 Ambiguity Closure PDP, downstream Timing, operator, cost Skateboard, services, network, refrigerator ( PDF )
L5 Ambiguity (cont.) Upstream Needs, goals Skateboard, services, network, refrigerator ( PDF )
L6 Summary Role of the architect Value, style, platforms SDM ( PDF )

Course Info

Learning Resource Types

notes Lecture Notes
assignment Activity Assignments