Required Text

[SC] = Collins, Suzanne. The Hunger Games. Scholastic Press, 2010. ISBN: 9780439023528. [Preview with Google Books]

This section focuses only on the readings assigned for the course. Not every class session has assigned readings. A full listing of all the course components, including these readings, can be found in the Calendar section.

3 Center of Narrative I – Building the World

Stableford, Brian. “ The Third Generation of Science Fiction.” Science Fiction Studies 23, no. 3 (1996): 321–30.

The Reader Writer Contract by Chawna Schroeder.

4 World Building Exercises In Various Media

[SC] pp. 1–85.

Complete intro of Zombies, Run.

6 Center of Narrative III – Building the Story Complete [SC]
8 Media Axis I – Information

Complete week 3 of Zombies, Run.

Laetz, Brian, and Joshua J. Johnston. “ What is Fantasy?Philosophy and Literature 32, no. 1 (2008): 161–72.

9 Media Axis II – Sensory Information & Iconography Richard III-Scene 2,” “ Richard III-Scene 3,” and “ Richard III-Scene 12.” Excerpted from Richard III. Directed by Richard Loncraine. Color, 104 min. 1995.
10 Guest speaker Sarah Zaiden, narrative illustrator and super-hero scholar My So Called Secret Identity, website for the comic / transmedia project co-authored by Sarah Zaiden. See especially the About Cat and Sound & Vision sections.
11 Media Axis III – Arc of Story Karp, Jesse. “How do Graphic Novels Work?” Chapter 2 in Graphic Novels in Your School Library. American Library Association, 2011. ISBN: 9780838910894. [Preview with Google Books]
13 First Expansion Presentations (very short) McCloud, Scott. The Visual Magic of Comics. TED Talk. February, 2005.
15 Games and Immersive Experience

Werris, Wendy. “ ‘Hunger Games’ Producer Nina Jacobson on the Journey from Page to Screen.” Publishers Weekly, 2012.

Vary, Adam B. “ 5 Things You Should Know About The Curious New Marketing Campaign For ‘The Hunger Games: Catching Fire’.” Buzzfeed, 2013.

Look at Capitol Couture.

16 Folk process as Fanfic and Audience Participation in Creation in Multiple Media Punday, Daniel. “ Involvement, Interruption, and Inevitability: Melancholy as an Aesthetic Principle in Game Narratives.” SubStance 33, no. 3 (2004): 80–107.

Course Info

Learning Resource Types

notes Lecture Notes
group_work Projects with Examples
assignment_turned_in Written Assignments with Examples
assignment_turned_in Presentation Assignments with Examples