CMS.608 | Spring 2014 | Undergraduate
Game Design
Course Description
This course is built around practical instruction in the design and analysis of non-­digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to …
This course is built around practical instruction in the design and analysis of non-­digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-­playing games.
Learning Resource Types
equalizer Lecture Audio
assignment_turned_in Design Assignments with Examples
co_present Instructor Insights
Colored pieces on a board of hexagons, many sided dice, and a sheet of rules.
Roman Conquest: The First Triumvirate, a game created by a group of MIT students. (Photograph by Luke Phelan. Used with permission.)