CMS.608 | Spring 2014 | Undergraduate

Game Design

Course Description

This course is built around practical instruction in the design and analysis of non-­digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to …
This course is built around practical instruction in the design and analysis of non-­digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-­playing games.
Learning Resource Types
Lecture Audio
Design Assignments with Examples
Instructor Insights
Colored pieces on a board of hexagons, many sided dice, and a sheet of rules.
Roman Conquest: The First Triumvirate, a game created by a group of MIT students. (Photograph by Luke Phelan. Used with permission.)