MAS.714J | Fall 2009 | Graduate
Technologies for Creative Learning
Course Description
This course explores the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO® Programmable Brick, Scratch software and Computer Clubhouse after-school learning centers. Includes activities with new educational technologies, reflections on …
This course explores the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO® Programmable Brick, Scratch software and Computer Clubhouse after-school learning centers. Includes activities with new educational technologies, reflections on learning experiences, and discussion of strategies and principles underlying the design of new tools and activities.
Learning Resource Types
assignment_turned_in Problem Sets with Solutions
group_work Projects with Examples
assignment_turned_in Activity Assignments with Examples
Photo showing hands playing four foil “drums” wired to a computer, with the Scratch cat character animated on screen.
For one of the class assignments, two students built a Scratch-based drumset using foil-wrapped paper plates, conductive metal chopsticks, and a Scratch sensor PicoBoard. (Courtesy of anonymous MIT students. Used with permission.)