Assigned Readings
Week | Topic | Readings |
---|---|---|
1 | Introduction | No assigned readings |
2 | AR Workshop | No assigned readings |
3 | Design as Research Method |
Fallman, Daniel. 2008. “The Interaction Design Research Triangle of Design Practice, Design Studies, and Design Exploration.” Design Issues 24 (3): 4–18. Gaver, William. 2012. “What Should We Expect from Research Through Design?” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 937–46. CHI ’12. New York, NY, USA: ACM. |
4 | Fundamentals of Audio Design & Conceptualization |
Bose, Amar. 1995. 6.312 Lecture 25: Psychoacoustics (cont.). Teaching Excellence at MIT Series. McAllister, Max. “Haas Effect: What It Is and How It’s Used.” Produce Like A Pro, August 20, 2018. Anderson, Ken and Jane McGonigal. 2004. “Place Storming: Performing New Technologies in Context.” Proceedings of NordiCHI ‘04, October 23–27, 2004 Tampere, Finland. Oulasvirta, Antti, Esko Kurvinen, and Tomi Kankainen. 2003. “Understanding Contexts by Being There: Case Studies in Bodystorming.” Personal Ubiquitous Comput. 7 (2): 125–34. |
5 | Concept Presentations | No assigned readings |
6 | Design Documents | No assigned readings |
7 | The Design Process & Prototyping |
Eladhari, Mirjam P., and Elina M. I. Ollila. 2012. “Design for Research Results Experimental Prototyping and Play Testing.” Simulation & Gaming 43 (3): 391–412. Lim, Youn-Kyung, Erik Stolterman, and Josh Tenenberg. 2008. “The Anatomy of Prototypes: Prototypes as Filters, Prototypes as Manifestations of Design Ideas.” ACM Trans. Comput.-Hum. Interact. 15 (2): 7:1–7:27. Höök, Kristina, and Jonas Löwgren. 2012. “Strong Concepts: Intermediate-Level Knowledge in Interaction Design Research (PDF).” ACM Trans. Comput.-Hum. Interact. 19 (3): 23:1–23:18. |
8 | Playtesting | No assigned readings |
9 | Presentations | No assigned readings |
10 | Reflective Practices & Interaction Criticism |
Bardzell, Jeffrey. 2011. “Interaction Criticism: An Introduction to the Practice.” Interacting with Computers 23 (6): 604–621. Bardzell, Jeffrey, Jay Bolter, and Jonas Löwgren. 2010. “Interaction Criticism: Three Readings of an Interaction Design, and What They Get Us.” Interactions 17 (2): 32–37. Burgund, Halsey. “My Approach to Audio AR.” AudioAR.org, June 19, 2019. |
11 | Presentation and Dissemination Techniques I | Gaver, Bill, and John Bowers. 2012. “Annotated Portfolios.” Interactions 19 (4): 40–49. |
12 | Presentation and Dissemination Techniques II |
Sterne, Jonathan. 2012. “Sonic Imaginations.” The Sound Studies Reader. Routledge. ISBN: 9780415771313. Wrightson, Kendall. 2000. “An Introduction to Acoustic Ecology.” Soundscape: The Journal of Acoustic Ecology, 1(1), 10–13. |
13 | Project Work and Group Consultation | No assigned readings |
14 | Final Presentations | No assigned readings |
Additional Readings
These are not set readings. Students will be assigned some readings individually based on the specifics of their projects. Since information retrieval is an important part of the research process, they will also be asked to find and evaluate their own source materials.
Bowers, John. 2012. “The Logic of Annotated Portfolios: Communicating the Value of ‘Research Through Design.’” In Proceedings of the Designing Interactive Systems Conference, 68–77. DIS ’12. New York, NY, USA: ACM.
Gould, Richard. Let’s Test: 3D Audio Spatialization Plugins. The Art & Technique of Sound Design: Designing Sound, March 29, 2018.
Koven, Bernard De. 2013. The Well-Played Game: A Player’s Philosophy. Cambridge, Massachusetts: The MIT Press. ISBN: 9780262019170.
Salen, Katie and Eric Zimmerman. 2003. Rules of Play: Game Design Fundamentals. Cambridge, Mass: The MIT Press. ISBN: 9780262240451.