Dr. Florian Hollerweger
MIT Course Number
As Taught In
In this course, we will rebuild the everyday sounds of nature, machines, and animals from scratch and encapsulate them in dynamic sound objects which can be embedded into computer games, animations, movies, virtual environments, sound installations, and theatre productions. You will learn how to analyze and model sounds and resynthesize them with the open-source graphical programming environment Pure Data (Pd). Our work will be guided by Andy Farnell's book Designing Sound (MIT Press, 2010). No previous programming experience is required.
Other OCW Versions
This subject explores technologies in relation to musical analysis, composition, performance, culture, and quantitative methods. Topics vary each term.
- 21M.380 Music and Technology: Recording Techniques and Audio Production (Fall 2016)
- 21M.380 Music and Technology: Live Electronics Performance Practices (Spring 2011)
- 21M.380 Music and Technology: Algorithmic and Generative Music (Spring 2010)
- 21M.380 Music and Technology (Contemporary History and Aesthetics) (Fall 2009)