| SES # | TOPICS | KEY DATES |
|---|---|---|
| 1 | Introduction; Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Game Engines; Meaningful Decisions in Games | |
| 2 | Project 1; Brainstorming and Low-Fidelity Prototyping | Project 1 Out |
| 3 | Revision Control; Game Engines; Vision Statement | Project 1 Playable Version Due for Playtesting |
| 4 | Project 2 Intro; Project 2 Elevator Pitches; Digital Prototypes; Project 2 Team Choice | Project 1 Due, Project 2 Out |
| 5 | Agile Software Development | Project 2: Vision Statement Due |
| 6 | Agile Project Management | Project 2: Product Backlog Due |
| 7 | Quality Assurance; Playtesting by Genevieve Conley (Riot Games); Focus Testing Results | Project 2: Sprint Tasklist Due |
| 8 | Project 2 Presentations; Project 3; Digital Prototype with User Interference | Project 2 Due, Project 3 Out |
| 9 | Guest Lecture – Hidetaka “SWERY” Suehiro (Access Games) | |
| 10 | Project 3 Check-In; UI and Usability | Project 3: HLDD, Project Backlog Due |
| 11 | Game Development and Best Practices by Tim Cowan (EA Games) | Project 3: Sprint Tasklist Due |
| 12 | Project 3 Presentations; Project 4 Topics by Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Project 4 Brainstorming | Project 3 Due, Project 4 Out |
| 13 | Project 4 Planning and Team Formation; Serious Games | |
| 14 | Aesthetics | Project 4: HLDD Due |
| 15 | Freedoms of Play by Scot Osterweil (MIT Game Lab); Project 4 Playtesting; Project 4 Status Report | Project 4: Product Backlog, Sprint Tasklist, Low Fidelity Prototype Due |
| 16 | Team Dynamics | |
| 17 | Working with Artists by Luigi Guatieri | |
| 18 | Fiction and Narrative in Video Games | Project 4 Playable Version Due for Playtesting |
| 19 | Working with Sound Designers by Richard Ludlow and Andy Forsberg (Hexany Audio) | Project 4: Sprint Tasklist, Focus Test Report Due |
| 20 | Writing in Games by Heather Albano and Laura Baldwin | Project 4: Sprint Tasklist Due |
| 21 | Guest Lecture: Blizzard Entertainment | Project 4 Playable Version Due for Playtesting |
| 22 | Project 4 Check-in Presentations; Scope | Project 4: Product Backlog, Sprint Tasklist, Focus Test Report Due |
| 23 | Project 4 Feedback; Team Discussions | |
| 24 | Running a Game Studio (Guest Lecture by Michael Carriere and Jenna Hoffstein of the Indie Game Collective) | Project 4: Sprint Tasklist Due |
| 25 | Getting Players to Your Game by Sean Baptiste (Fire Hose Games) | |
| 26 | Final Presentation Rehearsal | |
| 27 | Final Presentations | Project 4 Due |
Calendar
Course Info
Instructors
As Taught In
Fall
2014
Level
Course Info
Instructors
As Taught In
Fall
2014
Level
Learning Resource Types
Instructor Insights
notes
Lecture Notes
theaters
Lecture Videos
grading
Projects with Examples