Comparative Media Studies/Writing
Creating Video Games
Video for Lecture 21 (Guest Lecture: Blizzard Entertainment) is not available.
Session 1: Introduction; Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Game Engines; Meaningful Decisions in Games
Session 2: Project 1; Brainstorming and Low-Fidelity Prototyping
Session 3: Revision Control; Game Engines; Vision Statement
Session 4: Project 2 Intro; Project 2 Elevator Pitches; Digital Prototypes; Project 2 Team Choice
Session 5: Agile Software Development
Session 6: Agile Project Management
Session 7: Quality Assurance; Playtesting by Genevieve Conley (Riot Games); Focus Testing Results
Session 8: Project 2 Presentations; Project 3; Digital Prototype with User Interference
Session 9: Guest Lecture – Hidetaka “SWERY” Suehiro (Access Games)
Session 10: Project 3 Check-In; UI and Usability
Session 11: Game Development and Best Practices by Tim Cowan (EA Games)
Session 12: Project 3 Presentations; Project 4 Topics by Guest Pablo Suarez (Red Cross/Red Crescent Climate Center); Project 4 BrainstormingProject 4 Brainstorming
Session 13: Project 4 Planning and Team Formation; Serious Games
Session 14: Aesthetics
Session 15: Freedoms of Play by Scot Osterweil (MIT Game Lab); Project 4 Playtesting; Project 4 Status Report
Session 16: Team Dynamics
Session 17: Working with Artists by Luigi Guatieri
Session 18: Fiction and Narrative in Video Games
Session 19: Working with Sound Designers by Richard Ludlow and Andy Forsberg (Hexany Audio)
Session 20: Writing in Games by Heather Albano and Laura Baldwin
Session 22: Project 4 Check-in Presentations; Scope
Session 23: Project 4 Feedback; Team Discussions
Session 24: Running a Game Studio (Guest Lecture by Michael Carriere and Jenna Hoffstein)
Session 25: Getting Players to Play Your Game by Sean Baptiste (Fire Hose Games)
Session 26: Final Presentation Rehearsal
Session 27: Final Presentations
Don't show me this again
This is one of over 2,400 courses on OCW. Explore materials for this course in the pages linked along the left.
MIT OpenCourseWare is a free & open publication of material from thousands of MIT courses, covering the entire MIT curriculum.
No enrollment or registration. Freely browse and use OCW materials at your own pace. There's no signup, and no start or end dates.
Knowledge is your reward. Use OCW to guide your own life-long learning, or to teach others. We don't offer credit or certification for using OCW.
Made for sharing. Download files for later. Send to friends and colleagues. Modify, remix, and reuse (just remember to cite OCW as the source.)
Learn more at Get Started with MIT OpenCourseWare